The Thunderous One (Ancient Stegadon)
Unfeasably large, even for an Ancient Stegadon, fear and dread accompanies this enormous specimen's ground-shaking stomp.The eldest Stegadons are the strongest of their kind. Over the ages, some of their fiery temper has cooled and, as they often outlive their Skink crews, they gradually become more accepting of new handlers. Each new team honours their beast and elder Stegadons are widely venerated. Many crews will hammer bronze or gold plates covered with glyphs into their gnarled hide, more to mark a beast's status than to provide additional protection. Likewise, on the eldest of beasts, reinforced masks are set over the creature's headcrest, and ornamental bracelets or sharp metal tips are commonly seen to cover its horns. Ancient Stegadons frequently carry fearsome blowpipes in their fighting howdahs. Each fires a cluster of darts that separates in flight to create a hail of poisoned death. It is for good reason that the Skinks name these fearsome weapons 'Sotek's String'.
Unit Name The Thunderous One (Ancient Stegadon) |
Main Unit Key wh2_dlc12_lzd_mon_ancient_stegadon_ror_0 |
Land Unit Key wh2_dlc12_lzd_mon_ancient_stegadon_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Monster |
Naval Unit Group Missile Monster |
Soldiers 5 |
Caste Monster |
Category War Beast |
Class Melee Infantry |
Cost 2400 |
Recruitment Cost 2400 |
Upkeep Cost 600 |
55 |
├ Missile Weapon wh2_main_lzd_mon_stegadon_blowpipe |
├ Projectile wh2_main_lzd_mon_stegadon_giant_blowpipe |
├ Missile Damage 41 |
├ Missile Ap Damage 14 |
└ Base Reload Time 8 |
Accuracy 33 |
Range 115 |
Reload 30 |
Shots Per Minute 10.7 |
Ammunition 80 |
Melee Attack 34 |
480 |
├ Melee Weapon wh2_main_lzd_ancient_stegadon |
├ Melee Damage Base 140 |
├ Melee Damage Ap 340 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 18 |
Charge Bonus 70 |
41 |
├ Base Defence 41 |
├ Shield none |
└ Shield Defence 0 |
130 |
├ Armour wh2_main_body_130 |
├ Armour Defence 130 |
└ Shield Armour 0 |
9862 |
├ Man Entity wh_main_infantry_rider |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 9846 |
├ Mount wh2_dlc12_lzd_mnt_stegadon_ancient_ror |
├ Mount Entity wh2_main_lzd_mon_stegadon_platform_thunderous_one |
├ Mount Speed 50 |
└ Mount Health 8 |
Leadership (Base Morale) 85 |
Abilities
- Judgement of the Uxmac
The final word of the Old Ones to those not part of the Great Plan – short, clear and extremely deadly!
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Fire Whilst Moving
This unit can fire while on the move.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
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The Eye of the Vortex |