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HomeHome / Total War: WARHAMMER II / Tlaqua / Units / Amaxon Barbs (Razordon Hunting Pack)
Amaxon Barbs (Razordon Hunting Pack) TlaquaTlaqua Missile Infantry

Amaxon Barbs (Razordon Hunting Pack)

Hailing from deep within the Amaxon Basin, these reptiles instinctively hunt in a co-ordinated fashion, creating a savage synergy.

Razordons are a species of predatory reptile covered with an array of large hardened spikes made from bone that project menacingly. As a defensive protection, this razor-sharp body armour serves to deter all but the most determined of creatures, and even the most monstrous of Lustria’s many apex predators will think twice before attacking a Razordon. The Razordon’s spines are not only a deterrent, however, they are also a deadly offensive weapon. By way of powerful muscle spasms, their spines can be discharged, shooting outwards in a deadly hail.

Amaxon Barbs (Razordon Hunting Pack)

Unit Name

Amaxon Barbs (Razordon Hunting Pack)

Main Unit Key

wh2_dlc13_lzd_mon_razordon_pack_ror_0

Land Unit Key

wh2_dlc13_lzd_mon_razordon_pack_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Hunting Packs

Naval Unit Group

Hunting Packs

Soldiers

32

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Missile Damage

32

├ Missile Weapon

wh2_dlc13_lzd_razordon_spike_ror

├ Projectile

wh2_dlc13_lzd_razordon_spike_ror

├ Missile Damage

8

├ Missile Ap Damage

24

└ Base Reload Time

10

Accuracy

33

Range

100

Reload

30

Shots Per Minute

8.6

Ammunition

45

Melee Attack

27

Weapon Strength (Weapon Damage)

46

├ Melee Weapon

wh2_dlc13_lzd_razordon_ror

├ Melee Damage Base

12

├ Melee Damage Ap

34

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

37

├ Base Defence

37

├ Shield

none

└ Shield Defence

0

Armour

90

├ Armour

wh2_dlc10_bone_90

├ Armour Defence

90

└ Shield Armour

0

Health

130

├ Man Entity

wh2_dlc13_lzd_inf_razordon_blood

├ Man Speed

70

├ Man Health

8

└ Bonus Hit Points

122

Leadership (Base Morale)

65

Abilities

  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement
Maximum Number 1
Faction Availability
The Eye of the Vortex