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HomeHome / Total War: WARHAMMER II / Tlaqua / Units / The Thunderous One (Ancient Stegadon)
The Thunderous One (Ancient Stegadon) TlaquaTlaqua Melee Infantry

The Thunderous One (Ancient Stegadon)

Unfeasably large, even for an Ancient Stegadon, fear and dread accompanies this enormous specimen's ground-shaking stomp.

The eldest Stegadons are the strongest of their kind. Over the ages, some of their fiery temper has cooled and, as they often outlive their Skink crews, they gradually become more accepting of new handlers. Each new team honours their beast and elder Stegadons are widely venerated. Many crews will hammer bronze or gold plates covered with glyphs into their gnarled hide, more to mark a beast's status than to provide additional protection. Likewise, on the eldest of beasts, reinforced masks are set over the creature's headcrest, and ornamental bracelets or sharp metal tips are commonly seen to cover its horns. Ancient Stegadons frequently carry fearsome blowpipes in their fighting howdahs. Each fires a cluster of darts that separates in flight to create a hail of poisoned death. It is for good reason that the Skinks name these fearsome weapons 'Sotek's String'.

The Thunderous One (Ancient Stegadon)

Unit Name

The Thunderous One (Ancient Stegadon)

Main Unit Key

wh2_dlc12_lzd_mon_ancient_stegadon_ror_0

Land Unit Key

wh2_dlc12_lzd_mon_ancient_stegadon_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Monster

Naval Unit Group

Missile Monster

Soldiers

5

Caste

Monster

Category

War Beast

Class

Melee Infantry

Cost

2400

Recruitment Cost

2400

Upkeep Cost

600

Missile Damage

55

├ Missile Weapon

wh2_main_lzd_mon_stegadon_blowpipe

├ Projectile

wh2_main_lzd_mon_stegadon_giant_blowpipe

├ Missile Damage

41

├ Missile Ap Damage

14

└ Base Reload Time

8

Accuracy

33

Range

115

Reload

30

Shots Per Minute

10.7

Ammunition

80

Melee Attack

34

Weapon Strength (Weapon Damage)

480

├ Melee Weapon

wh2_main_lzd_ancient_stegadon

├ Melee Damage Base

140

├ Melee Damage Ap

340

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

18

Charge Bonus

70

Melee Defence

41

├ Base Defence

41

├ Shield

none

└ Shield Defence

0

Armour

130

├ Armour

wh2_main_body_130

├ Armour Defence

130

└ Shield Armour

0

Health

9862

├ Man Entity

wh_main_infantry_rider

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

9846

├ Mount

wh2_dlc12_lzd_mnt_stegadon_ancient_ror

├ Mount Entity

wh2_main_lzd_mon_stegadon_platform_thunderous_one

├ Mount Speed

50

└ Mount Health

8

Leadership (Base Morale)

85

Abilities

  • Judgement of the Uxmac
    The final word of the Old Ones to those not part of the Great Plan – short, clear and extremely deadly!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Fire Whilst Moving
    This unit can fire while on the move.
Recuitment Requirement
Maximum Number 1
Faction Availability
The Eye of the Vortex