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HomeHome / Total War: WARHAMMER II / Tlaqua / Units / Pahaux Sentinels (Terradon Riders)
Pahaux Sentinels (Terradon Riders) TlaquaTlaqua Missile Cavalry

Pahaux Sentinels (Terradon Riders)

The keenest eyes, the sharpest reflexes, the coldest of hearts.

Terradons are large flying reptiles that have haunted the skies above Lustria since time immemorial. They are dangerous predators with sharp talons and pointed beaks that are filled with needle-like teeth. Many creatures fear to see the ominous shadow of their wide wingspan or to hear the shrill and piercing cries of their hunting packs. Skinks have mastered the art of riding Terradons by capturing their hatchlings at a young enough age that the beasts bond with their future riders - no easy matter considering the height and precariousness of Terradon lairs. There is a great demand for Terradon Riders as messengers and scouts, and they are exceptionally useful in battle. There, they streak ahead of the main Lizardmen force, the Skinks clinging to the flying reptiles' backs, launching poison-tipped javelins or slinging deadly fireleech bolas. Veteran riders, known as Sky Leaders, know to harass larger units, whittling them down to size before flying into combat to finish them off.

Pahaux Sentinels (Terradon Riders)

Unit Name

Pahaux Sentinels (Terradon Riders)

Main Unit Key

wh2_dlc12_lzd_cav_terradon_riders_ror_0

Land Unit Key

wh2_dlc12_lzd_cav_terradon_riders_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Missile Cavalry

Naval Unit Group

Flying Missile Cavalry

Soldiers

10

Caste

Monster

Category

Cavalry

Class

Missile Cavalry

Cost

800

Recruitment Cost

800

Upkeep Cost

200

Missile Damage

40

├ Missile Weapon

wh2_main_lzd_javelin_terradon

├ Projectile

wh2_main_lzd_javelin_terradon

├ Missile Damage

27

├ Missile Ap Damage

13

└ Base Reload Time

6

Accuracy

33

Range

90

Reload

30

Shots Per Minute

14.3

Ammunition

26

Melee Attack

34

Weapon Strength (Weapon Damage)

65

├ Melee Weapon

wh2_main_lzd_terradon

├ Melee Damage Base

52

├ Melee Damage Ap

13

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

16

Melee Defence

29

├ Base Defence

29

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_leather_15

├ Armour Defence

15

└ Shield Armour

0

Health

372

├ Man Entity

wh2_main_lzd_inf_skink_360_blood_dismembers

├ Man Speed

48

├ Man Health

8

├ Bonus Hit Points

356

├ Mount

wh2_dlc12_lzd_mnt_terradon_ror

├ Mount Entity

wh2_main_lzd_terradon_blood

├ Mount Speed

60

└ Mount Health

8

Leadership (Base Morale)

65

Abilities

  • Drop Rocks of Sundering
    More than just a pile of rubble, these rocks also split armour apart, negating its protective capability.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:guerrilla_deployment}}
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Fire whilst moving
    This unit can fire while on the move.
  • Death from Above
    While airborne, this unit can use a special attack to damage enemies below.
  • Dodge
    This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Recuitment Requirement
Maximum Number 1
Faction Availability
The Eye of the Vortex