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HomeHome / Total War: WARHAMMER II / Argwylon (Mortal Empires) / Buildings / The Gaean Vale Buildings
Argwylon (Mortal Empires) Argwylon (Mortal Empires) Buildings

The Gaean Vale Buildings




The Gaean Vale

Ruined Gaean Vale
Ruined Gaean Vale
(wh_dlc05_special_settlement_gaean_vale_ruin_wef)
Level 0
Gaean Vale (Copse)
Gaean Vale (Copse)
(wh_dlc05_special_settlement_gaean_vale_1_wef)
Level 1
Gaean Vale (Glade)
Gaean Vale (Glade)
(wh_dlc05_special_settlement_gaean_vale_2_wef)
Level 2
Gaean Vale (Hollow)
Gaean Vale (Hollow)
(wh_dlc05_special_settlement_gaean_vale_3_wef)
Level 3
Gaean Vale (Hall)
Gaean Vale (Hall)
(wh_dlc05_special_settlement_gaean_vale_4_wef)
Level 4
Gaean Vale (Great Hall)
Gaean Vale (Great Hall)
(wh_dlc05_special_settlement_gaean_vale_5_wef)
Level 5
The Gaean Vale
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Gaean Vale The Gaean Vale Level 1
Ruined Gaean Vale
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Gaean Vale (Copse) The Gaean Vale Level 2
Gaean Vale (Copse)
This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation.
5 1000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 3 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
Growth: +10 (region_to_province_own)
3 Gaean Vale (Glade) The Gaean Vale Level 3
Gaean Vale (Glade)
This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation.
6 4000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 5 construction slots in the settlement (this_building)
Income from all buildings: +1% (factionwide)
Income generated: 350 (building_to_building_own)
Growth: +10 (region_to_province_own)
4 Gaean Vale (Hollow) The Gaean Vale Level 4
Gaean Vale (Hollow)
This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation.
7 8000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 6 construction slots in the settlement (this_building)
Income from all buildings: +2% (factionwide)
Income generated: 400 (building_to_building_own)
Growth: +10 (region_to_province_own)
5 Gaean Vale (Hall) The Gaean Vale Level 5
Gaean Vale (Hall)
This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation.
8 12000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 8 construction slots in the settlement (this_building)
Income from all buildings: +3% (factionwide)
Income generated: 450 (building_to_building_own)
Growth: +10 (region_to_province_own)
6 Gaean Vale (Great Hall) The Gaean Vale Level 6
Gaean Vale (Great Hall)
This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation.
10 16000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 9 construction slots in the settlement (this_building)
Income from all buildings: +4% (factionwide)
Income generated: 500 (building_to_building_own)
Growth: +10 (region_to_province_own)