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HomeHome / Total War: Rome II / Carthage Rebels (Rise of the Republic) / Buildings / Fish Market
Fish Market Carthage Rebels (Rise of the Republic)Carthage Rebels (Rise of the Republic) Port Level 4

Fish Market

Once dried and salted, fish can be traded far and wide.

Fish were a staple of many ancient diets, and methods of fishing have changed relatively little over the centuries since then. Spearfishing, hook-and-line and nets date back to the Stone Age, and could support large communities. Cast nets were commonly used at coastal outcrops. Circular in shape, they were weighted with stones around the edge, and had a drawstring that allowed the full net to be closed and hauled in. A complete contrast, in terms of effort expended, was trapping: common types included woven baskets or nets for seafood, or fish weirs that made use of tidal and river currents.

Port

Port
Port
(inv_car_port_1)
Port Level 0
Fishing Port
Fishing Port
(inv_car_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(inv_car_port_fish_3)
Port Level 2
Fish Market
Fish Market
(inv_car_port_fish_4)
Port Level 3
Shipwright
Shipwright
(inv_car_port_harbour_2)
Port Level 1
Dockshed
Dockshed
(inv_car_port_harbour_3)
Port Level 2
Cothon
Cothon
(inv_car_port_harbour_4)
Port Level 3
Military Wharf
Military Wharf
(inv_car_port_military_2)
Port Level 1
Drydock
Drydock
(inv_car_port_military_3)
Port Level 2
Military Port
Military Port
(inv_car_port_military_4)
Port Level 3
Harbour
Harbour
(inv_car_port_trade_2)
Port Level 1
Trading Port
Trading Port
(inv_car_port_trade_3)
Port Level 2
Emporion
Emporion
(inv_car_port_trade_4)
Port Level 3
Fish Market

Building Name

Fish Market

Level Name

inv_car_port_fish_4

Building Chain

Port

Building Level

4

Create Time

8

Create Cost

3600

Require Resource

Timber
Timber

Effects

12 food (this_region)
60 wealth from maritime commerce (this_building)
-8 public order per turn (squalor) (this_province)

Provides Garrison Army

120 Assault Tetreres - Sacred Band
120 Assault Tetreres - Sacred Band
Assault Tetreres - Sacred Band
(inv_car_greek_four_sacred_band)
Melee Ship
100 Pursuit Trihemiolia - Carthaginian Javelinmen
100 Pursuit Trihemiolia - Carthaginian Javelinmen
Pursuit Trihemiolia - Carthaginian Javelinmen
(inv_car_greek_two_halfer_carthaginian_javelin)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Dieres - Sword Militia
Light Ship / Melee Ship / (inv_car_greek_two_sword_militia)
Assault Dieres - Sword Militia
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Picking up the sword for mighty Carthage is an honour for any fighting man.

60 330 330 501 6 15 34 15 37 40 45 30
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