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HomeHome / Total War: Rome II / Iolei (Rise of the Republic) / Units / Sardi Slingers
Sardi Slingers Iolei (Rise of the Republic)Iolei (Rise of the Republic) Missile Infantry

Sardi Slingers

Even giants can be humbled by nimble slingers.

The Iolei were an ancient Nuragic tribe who lived on the island of Sardinia during the Bronze and Iron Ages. According to legend, recorded by Greek historians, their name can be traced back to Iolaus, a hero, who led the sons of Heracles to Sardinia and founded a colony there. The Sardinian people were content to live quietly in peace, keeping to the mountainous regions in central Sardinia, building nuraghe and subsisting on agriculture, animal husbandry and fishing. However, around 900BC Phoenicians began sailing to Sardinia, establishing trade routes and relations with local merchants. As Carthage grew and set its sights on conquest and empire-building, an expedition was launched in 540BC against the Iolei, led by Malco. The expedition failed, as the Sardinians used guerrilla warfare - their skill with the bow and knowledge of the arduous terrain drove the Carthaginians from the island. Subsequent invasions of Sardinia, first by Mago in 509BC (as a response to Iolean attacks on coastal cities) and later by his brother Hamilcar. Eventually, the onslaught proved too great and the Sardinians were overcome. Coastal Sardinia was occupied by Carthage, but the Nuragic people remained unconquered, retreating into the island's central mountain range. According to Strabo, the Iolei were never truly subjugated, even following the rise of the Roman Empire.

Sardi Slingers

Unit Name

Sardi Slingers

Main Unit Key

inv_iol_sardi_slingers

Land Unit Key

inv_iol_sardi_slingers

Naval Unit Key

pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

60

Missile Damage

20

├ Missile Weapon

rome_sling

├ Projectile

sling_stone

├ Missile Damage

16

├ Missile Ap Damage

4

└ Base Reload Time

10

Accuracy

5

Range

150

Reload

15

Shots Per Minute

7

Ammunition

25

Melee Attack

5

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

15

├ Base Defence

5

├ Shield

small_round

└ Shield Defence

10

Armour

15

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

5

Health

45

├ Man Entity

rome_infantry_light_fast

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

30

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Snipe
    This unit remains hidden while firing.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Sardi Slingers
  • Very long range
  • Average rate of fire
  • Low damage but average armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Sardi Slingers Lv. 0 Farmstead (Amber Shore)
Farmstead (Amber Shore)
(inv_barb_amber_1)
Level 0
Village (Amber Collector)
Village (Amber Collector)
(inv_barb_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(inv_barb_amber_3)
Level 2
Pagus (Amber Road)
Pagus (Amber Road)
(inv_barb_amber_4)
Level 3
Farmstead (Gold Mine)
Farmstead (Gold Mine)
(inv_barb_gold_1)
Level 0
Village (Trench Mine)
Village (Trench Mine)
(inv_barb_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_barb_gold_3)
Level 2
Pagus (Sluiced Mine)
Pagus (Sluiced Mine)
(inv_barb_gold_4)
Level 3
Farmstead (Grain Fields)
Farmstead (Grain Fields)
(inv_barb_grain_1)
Level 0
Village (Grain Farms)
Village (Grain Farms)
(inv_barb_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_barb_grain_3)
Level 2
Pagus (Grain Estate)
Pagus (Grain Estate)
(inv_barb_grain_4)
Level 3
Farmstead (Horse Trainers)
Farmstead (Horse Trainers)
(inv_barb_horse_1)
Level 0
Village (Horse Breeders)
Village (Horse Breeders)
(inv_barb_horse_2)
Level 1
Pagus (Master Horse Breeders)
Pagus (Master Horse Breeders)
(inv_barb_horse_3)
Level 2
Farmstead (Iron Workshop)
Farmstead (Iron Workshop)
(inv_barb_iron_1)
Level 0
Village (Shieldmaker)
Village (Shieldmaker)
(inv_barb_iron_armour_2)
Level 1
Pagus (Armourer)
Pagus (Armourer)
(inv_barb_iron_armour_3)
Level 2
Village (Blacksmith)
Village (Blacksmith)
(inv_barb_iron_weapon_2)
Level 1
Pagus (Weaponsmith)
Pagus (Weaponsmith)
(inv_barb_iron_weapon_3)
Level 2
Farmstead (Lead Mine)
Farmstead (Lead Mine)
(inv_barb_lead_1)
Level 0
Village (Trench Mine)
Village (Trench Mine)
(inv_barb_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_barb_lead_3)
Level 2
Pagus (Sluiced Mine)
Pagus (Sluiced Mine)
(inv_barb_lead_4)
Level 3
Farmstead (Tannery)
Farmstead (Tannery)
(inv_barb_leather_1)
Level 0
Village (Open Air Tannery)
Village (Open Air Tannery)
(inv_barb_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(inv_barb_leather_3)
Level 2
Pagus (Master Leather Workshop)
Pagus (Master Leather Workshop)
(inv_barb_leather_4)
Level 3
Farmstead (Loggers)
Farmstead (Loggers)
(inv_barb_lumber_1)
Level 0
Village (Logging Camp)
Village (Logging Camp)
(inv_barb_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(inv_barb_lumber_3)
Level 2
Pagus (Timber Trader)
Pagus (Timber Trader)
(inv_barb_lumber_4)
Level 3
Farmstead (Marble Pit)
Farmstead (Marble Pit)
(inv_barb_marble_1)
Level 0
Village (Marble Quarry)
Village (Marble Quarry)
(inv_barb_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(inv_barb_marble_3)
Level 2
Pagus (Marble Architect)
Pagus (Marble Architect)
(inv_barb_marble_4)
Level 3
Farmstead (Olive Grove)
Farmstead (Olive Grove)
(inv_barb_olive_1)
Level 0
Village (Olive Press)
Village (Olive Press)
(inv_barb_olive_2)
Level 1
Town (Mola Olieria)
Town (Mola Olieria)
(inv_barb_olive_3)
Level 2
Pagus (Olive Oil Trader)
Pagus (Olive Oil Trader)
(inv_barb_olive_4)
Level 3
Farmstead (Murex Snail Farm)
Farmstead (Murex Snail Farm)
(inv_barb_purple_dye_1)
Level 0
Village (Snail Vats)
Village (Snail Vats)
(inv_barb_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(inv_barb_purple_dye_3)
Level 2
Pagus (Master Dye Works)
Pagus (Master Dye Works)
(inv_barb_purple_dye_4)
Level 3
Farmstead (Salt Mine)
Farmstead (Salt Mine)
(inv_barb_salt_1)
Level 0
Village (Brine Distiller)
Village (Brine Distiller)
(inv_barb_salt_2)
Level 1
Town (Salt Kiln)
Town (Salt Kiln)
(inv_barb_salt_3)
Level 2
Pagus (Salt Workshop)
Pagus (Salt Workshop)
(inv_barb_salt_4)
Level 3
Farmstead (Vineyard)
Farmstead (Vineyard)
(inv_barb_wine_1)
Level 0
Village (Large Vineyard)
Village (Large Vineyard)
(inv_barb_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(inv_barb_wine_3)
Level 2
Pagus (Master Winemaker)
Pagus (Master Winemaker)
(inv_barb_wine_4)
Level 3
Settlement
Settlement
(inv_nur_major_city_1)
Level 0
Pagus
Pagus
(inv_nur_major_city_2)
Level 1
Oppidum
Oppidum
(inv_nur_major_city_3)
Level 2
Protonuraghe
Protonuraghe
(inv_nur_minor_town_1)
Level 0
Monotower Nuraghe
Monotower Nuraghe
(inv_nur_minor_town_2)
Level 1
Tencato Nuraghe
Tencato Nuraghe
(inv_nur_minor_town_3)
Level 2
Polyobed Nuraghe
Polyobed Nuraghe
(inv_nur_minor_town_4)
Level 3