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HomeHome / Total War: Rome II / Iolei (Rise of the Republic) / Units / Sardi Bowmen
Sardi Bowmen Iolei (Rise of the Republic)Iolei (Rise of the Republic) Missile Infantry

Sardi Bowmen

Bowmen will always find a use, no matter their quality.

The Iolei were an ancient Nuragic tribe who lived on the island of Sardinia during the Bronze and Iron Ages. According to legend, recorded by Greek historians, their name can be traced back to Iolaus, a hero, who led the sons of Heracles to Sardinia and founded a colony there. The Sardinian people were content to live quietly in peace, keeping to the mountainous regions in central Sardinia, building nuraghe and subsisting on agriculture, animal husbandry and fishing. However, around 900BC Phoenicians began sailing to Sardinia, establishing trade routes and relations with local merchants. As Carthage grew and set its sights on conquest and empire-building, an expedition was launched in 540BC against the Iolei, led by Malco. The expedition failed, as the Sardinians used guerrilla warfare - their skill with the bow and knowledge of the arduous terrain drove the Carthaginians from the island. Subsequent invasions of Sardinia, first by Mago in 509BC (as a response to Iolean attacks on coastal cities) and later by his brother Hamilcar. Eventually, the onslaught proved too great and the Sardinians were overcome. Coastal Sardinia was occupied by Carthage, but the Nuragic people remained unconquered, retreating into the island's central mountain range. According to Strabo, the Iolei were never truly subjugated, even following the rise of the Roman Empire.

Sardi Bowmen

Unit Name

Sardi Bowmen

Main Unit Key

inv_iol_sardi_bowmen

Land Unit Key

inv_iol_sardi_bowmen

Naval Unit Key

pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

450

Recruitment Cost

450

Upkeep Cost

90

Missile Damage

35

├ Missile Weapon

rome_bow_long

├ Projectile

arrow_normal_long

├ Missile Damage

31

├ Missile Ap Damage

4

└ Base Reload Time

12

Accuracy

5

Range

150

Reload

13

Shots Per Minute

6

Ammunition

15

Melee Attack

5

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

10

├ Base Defence

10

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

45

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

30

Abilities

Sardi Bowmen
  • Quick Reload
    Improved reloading for an extended time.
    Shots per minute
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Snipe
    This unit remains hidden while firing.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Sardi Bowmen
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Sardi Bowmen Lv. 0 Protonuraghe
Protonuraghe
(inv_nur_minor_town_1)
Level 0
Monotower Nuraghe
Monotower Nuraghe
(inv_nur_minor_town_2)
Level 1
Tencato Nuraghe
Tencato Nuraghe
(inv_nur_minor_town_3)
Level 2
Polyobed Nuraghe
Polyobed Nuraghe
(inv_nur_minor_town_4)
Level 3
Garrison Buildings
Sardi Bowmen x 4 Farmstead (Amber Shore)
Farmstead (Amber Shore)
(inv_barb_amber_1)
Level 0
Farmstead (Gold Mine)
Farmstead (Gold Mine)
(inv_barb_gold_1)
Level 0
Farmstead (Grain Fields)
Farmstead (Grain Fields)
(inv_barb_grain_1)
Level 0
Farmstead (Horse Trainers)
Farmstead (Horse Trainers)
(inv_barb_horse_1)
Level 0
Farmstead (Iron Workshop)
Farmstead (Iron Workshop)
(inv_barb_iron_1)
Level 0
Farmstead (Lead Mine)
Farmstead (Lead Mine)
(inv_barb_lead_1)
Level 0
Farmstead (Tannery)
Farmstead (Tannery)
(inv_barb_leather_1)
Level 0
Farmstead (Loggers)
Farmstead (Loggers)
(inv_barb_lumber_1)
Level 0
Farmstead (Marble Pit)
Farmstead (Marble Pit)
(inv_barb_marble_1)
Level 0
Farmstead (Olive Grove)
Farmstead (Olive Grove)
(inv_barb_olive_1)
Level 0
Farmstead (Murex Snail Farm)
Farmstead (Murex Snail Farm)
(inv_barb_purple_dye_1)
Level 0
Farmstead (Salt Mine)
Farmstead (Salt Mine)
(inv_barb_salt_1)
Level 0
Farmstead (Vineyard)
Farmstead (Vineyard)
(inv_barb_wine_1)
Level 0
Settlement
Settlement
(inv_nur_major_city_1)
Level 0
Protonuraghe
Protonuraghe
(inv_nur_minor_town_1)
Level 0
Sardi Bowmen x 2 Village (Amber Collector)
Village (Amber Collector)
(inv_barb_amber_2)
Level 1
Village (Trench Mine)
Village (Trench Mine)
(inv_barb_gold_2)
Level 1
Village (Grain Farms)
Village (Grain Farms)
(inv_barb_grain_2)
Level 1
Village (Trench Mine)
Village (Trench Mine)
(inv_barb_lead_2)
Level 1
Village (Open Air Tannery)
Village (Open Air Tannery)
(inv_barb_leather_2)
Level 1
Village (Logging Camp)
Village (Logging Camp)
(inv_barb_lumber_2)
Level 1
Village (Marble Quarry)
Village (Marble Quarry)
(inv_barb_marble_2)
Level 1
Village (Olive Press)
Village (Olive Press)
(inv_barb_olive_2)
Level 1
Village (Snail Vats)
Village (Snail Vats)
(inv_barb_purple_dye_2)
Level 1
Village (Brine Distiller)
Village (Brine Distiller)
(inv_barb_salt_2)
Level 1
Village (Large Vineyard)
Village (Large Vineyard)
(inv_barb_wine_2)
Level 1
Monotower Nuraghe
Monotower Nuraghe
(inv_nur_minor_town_2)
Level 1