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HomeHome / Total War: Rome II / Iolei (Rise of the Republic) / Units / Sardi Axemen
Sardi Axemen Iolei (Rise of the Republic)Iolei (Rise of the Republic) Melee Infantry

Sardi Axemen

Axes do not discriminate - any man or tree will be cut down.

The Iolei were an ancient Nuragic tribe who lived on the island of Sardinia during the Bronze and Iron Ages. According to legend, recorded by Greek historians, their name can be traced back to Iolaus, a hero, who led the sons of Heracles to Sardinia and founded a colony there. The Sardinian people were content to live quietly in peace, keeping to the mountainous regions in central Sardinia, building nuraghe and subsisting on agriculture, animal husbandry and fishing. However, around 900BC Phoenicians began sailing to Sardinia, establishing trade routes and relations with local merchants. As Carthage grew and set its sights on conquest and empire-building, an expedition was launched in 540BC against the Iolei, led by Malco. The expedition failed, as the Sardinians used guerrilla warfare - their skill with the bow and knowledge of the arduous terrain drove the Carthaginians from the island. Subsequent invasions of Sardinia, first by Mago in 509BC (as a response to Iolean attacks on coastal cities) and later by his brother Hamilcar. Eventually, the onslaught proved too great and the Sardinians were overcome. Coastal Sardinia was occupied by Carthage, but the Nuragic people remained unconquered, retreating into the island's central mountain range. According to Strabo, the Iolei were never truly subjugated, even following the rise of the Roman Empire.

Sardi Axemen

Unit Name

Sardi Axemen

Main Unit Key

inv_iol_sardi_axemen

Land Unit Key

inv_iol_sardi_axemen

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

110

Melee Attack

30

Weapon Damage

26

├ Melee Weapon

rome_celtic_axe

├ Melee Damage Base

16

├ Melee Damage Ap

10

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

45

├ Base Defence

15

├ Shield

round

└ Shield Defence

30

Armour

60

├ Armour

leather

├ Armour Defence

30

└ Shield Armour

30

Health

50

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

30

Abilities

Sardi Axemen
  • Frenzy
    Improves a unit's charge and weapon damage for an extended period.
    Charge damage, Weapon damage
    Exertion: fatigue

Attributes

  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Sardi Axemen
  • Average attack
  • Poor defence
  • Low damage but good armour penetration
  • Poor morale
Requires Buildings
Sardi Axemen Lv. 0 Warrior's Lodge
Warrior's Lodge
(inv_nur_military_1)
Level 0
Fighting Semi-circle
Fighting Semi-circle
(inv_nur_military_buff_2)
Level 1
Funeral Arena
Funeral Arena
(inv_nur_military_buff_3)
Level 2
Nuragic Arena
Nuragic Arena
(inv_nur_military_buff_4)
Level 3
Meeting Ground
Meeting Ground
(inv_nur_military_recruitment_2)
Level 1
Proving Grounds
Proving Grounds
(inv_nur_military_recruitment_3)
Level 2
Hall of Champions
Hall of Champions
(inv_nur_military_recruitment_4)
Level 3