Bactrian Elite Phalangitae
Armed and armored to the teeth, Pezhetairoi are the heart of the Baktrian military machine.Light Greek infantry, the thureophoroi developed around the early 4th century BC, and straddled the gap between the phalanx and the skirmishing peltasts. Named after the thureos, their large oval shields, they were more heavily armoured than the traditional Thracian and Greek peltast. Able to both skirmish and form up as a phalanx, they were used to guard the flanks and protect other light troops. Their shield, normally made from wood and covered with leather, had a central handgrip that was protected by a vertical spine and a metal boss-like strip, and may have been inspired by Celtic or Roman shields of the time. Like the longer sarissa, the spears used by the thureophoroi had a weighted butt-spike to provide balance, but this also allowed them to throw javelins, if so equipped, by jamming their spears into the ground. Able to fulfil a variety of roles, thureophoroi were common amongst both citizen and mercenary units of the Greek city-states until they were eclipsed by the Macedonian phalanxes of Phillip II and Alexander the Great.
Unit Name Bactrian Elite Phalangitae |
Main Unit Key Bre_Elite_Pikes |
Land Unit Key Bre_Elite_Pikes |
Naval Unit Key greek_transport |
Soldiers 160 |
Category Melee Infantry |
Class Pike Infantry |
Custom Battle Cost 980 |
Recruitment Cost 980 |
Upkeep Cost 100 |
Melee Attack 38 |
31 |
├ Melee Weapon rome_pike_elite |
├ Melee Damage Base 21 |
├ Melee Damage Ap 10 |
├ Armour Piercing No |
├ Bonus vs. Large 6 |
├ Bonus vs Elephants 8 |
└ Bonus vs Infantry 0 |
Charge Bonus 14 |
69 |
├ Base Defence 48 |
├ Shield pikemen |
└ Shield Defence 21 |
107 |
├ Armour scale_elite |
├ Armour Defence 77 |
└ Shield Armour 30 |
75 |
├ Man Entity rome_infantry_very_heavy_pike |
├ Man Health 55 |
└ Bonus Hit Points 20 |
Base Morale 60 |
Abilities
Bactrian Elite Phalangitae- Pike Phalanx
The unit moves into a deep, close defensive formation.
Bonus vs cavalry, bracing.
Limited speed - Steady
Improves the unit's ability to endure enemy charges.
Armour, melee defence
Exertion: fatigue - Use the Whip
Improved attack and fatigue resistance for a short time.
Melee attack, weapon damage, fatigue resistance
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
- Very vulnerable when not in phalanx
Faction Availability | |
---|---|
Grand Campaign |