Bactrian Royal Cavalry
Heroes to a man, these royal cavalry always act appropriately.The Bactrian plain is to the west of the Hindu Kush in what is now Afghanistan. It first enters records of antiquity through Ctesias, a Greek historian (circa 400BC), who falsely claimed that the Assyrian King Ninus defeated the Bactrians in 2140BC. A fertile and developed land, Bactria was prosperous and so, during the expansion of the Achaemenid Empire, it inevitably drew the interest of the newly crowned Cyrus the Great. Under the Achaemenids, Bactria enjoyed the special privilege of being ruled by the crown prince, or heir-apparent to the royal line. It has been suggested that before the Persians, however, Bactria was ruled by the Median Kingdom before they, too, fell to the expansionist Achaemenids. Like many other Persian satrapies, Bactria attempted to rebel against its overlords in the wake of Darius III's defeat by Alexander the Great, only to be subdued by the victorious general.
Unit Name Bactrian Royal Cavalry |
Main Unit Key Bac_Royal_Cav |
Land Unit Key Bac_Royal_Cav |
Naval Unit Key persian_transport |
Soldiers 90 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 860 |
Recruitment Cost 940 |
Upkeep Cost 100 |
Melee Attack 37 |
34 |
├ Melee Weapon rome_lance_elite |
├ Melee Damage Base 18 |
├ Melee Damage Ap 16 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 13 |
└ Bonus vs Infantry 0 |
Charge Bonus 69 |
27 |
├ Base Defence 27 |
├ Shield none |
└ Shield Defence 0 |
74 |
├ Armour bronze |
├ Armour Defence 74 |
└ Shield Armour 0 |
135 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 60 |
├ Bonus Hit Points 15 |
├ Mount rome_hellenic_horse_lance_vh |
├ Mount Entity rome_horse_very_heavy_shock |
└ Mount Health 60 |
Base Morale 65 |
Abilities
No Ability
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- Low damage but average armour penetration
- Weak in prolonged melee
- Good morale
Faction Availability | |
---|---|
Grand Campaign |