Bactrian Royal Guard
The phalanx of the royal guards is a capable force, not a court regiment.The royal guard, a phalanx of elite spearmen who protected the kings of Bactria, resulted from Alexandrian and eastern influences. They wore bronze armour and Phrygian helmets, but carried smaller shields than was typical among hoplites. They were armed with Greek-style short swords and spears rather than the longer sarissa used by many western states. A half-way point between the phalangite and hoplite-like hypaspists of Alexandrian and later Successor armies, the Bactrian royal guard were used to protect the flanks of sarissa-armed phalanxes. Such elite units were a deliberate echo of Alexander’s patronage and reforms, and marked the move from the citizen-soldier, loyal to the state, to the professional soldier, loyal to his paymaster alone.
Unit Name Bactrian Royal Guard |
Main Unit Key Bac_Royal_Guard |
Land Unit Key Bac_Royal_Guard |
Naval Unit Key persian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 860 |
Recruitment Cost 940 |
Upkeep Cost 100 |
Melee Attack 32 |
32 |
├ Melee Weapon rome_spear_elite |
├ Melee Damage Base 21 |
├ Melee Damage Ap 11 |
├ Armour Piercing No |
├ Bonus vs. Large 17 |
├ Bonus vs Elephants 19 |
└ Bonus vs Infantry 0 |
Charge Bonus 28 |
83 |
├ Base Defence 57 |
├ Shield hoplite |
└ Shield Defence 26 |
117 |
├ Armour bronze |
├ Armour Defence 74 |
└ Shield Armour 43 |
80 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 60 |
└ Bonus Hit Points 20 |
Base Morale 65 |
Abilities
Bactrian Royal Guard- Square
The unit moves into a close square formation.
Bracing, morale, melee defence
Can't move - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Faction Availability | |
---|---|
Grand Campaign |