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Indo-Kush Swordmen BaktriaBaktria Melee Infantry

Indo-Kush Swordmen

"Hindus Pattisainya" Drawn mostly from tribes west of the Indus, such as the ones the Hellenes called Aspasios, they are a fearsome force of spearmen. They do however suffer from a morale and training problem, somewhat bolstered by the presence of more resilient officers.

Light Greek infantry, the thureophoroi developed around the early 4th century BC, and straddled the gap between the phalanx and the skirmishing peltasts. Named after the thureos, their large oval shields, they were more heavily armoured than the traditional Thracian and Greek peltast. Able to both skirmish and form up as a phalanx, they were used to guard the flanks and protect other light troops. Their shield, normally made from wood and covered with leather, had a central handgrip that was protected by a vertical spine and a metal boss-like strip, and may have been inspired by Celtic or Roman shields of the time. Like the longer sarissa, the spears used by the thureophoroi had a weighted butt-spike to provide balance, but this also allowed them to throw javelins, if so equipped, by jamming their spears into the ground. Able to fulfil a variety of roles, thureophoroi were common amongst both citizen and mercenary units of the Greek city-states until they were eclipsed by the Macedonian phalanxes of Phillip II and Alexander the Great.

Indo-Kush Swordmen

Unit Name

Indo-Kush Swordmen

Main Unit Key

Bre_Indian_Swordmen

Land Unit Key

Bre_Indian_Swordmen

Naval Unit Key

greek_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

540

Recruitment Cost

540

Upkeep Cost

70

Melee Attack

26

Weapon Damage

36

├ Melee Weapon

rome_eastern_sword

├ Melee Damage Base

32

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

28

Melee Defence

64

├ Base Defence

29

├ Shield

thureos

└ Shield Defence

35

Armour

62

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

35

Health

65

├ Man Entity

rome_infantry_medium_fast

├ Man Health

55

└ Bonus Hit Points

10

Base Morale

45

Abilities

Indo-Kush Swordmen
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Indo-Kush Swordmen
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Requires Buildings
Indo-Kush Swordmen Lv. 1 Stables
Stables
(greek_military_east_stable_2)
Level 1
Royal Stables
Royal Stables
(greek_military_east_stable_4)
Level 3
Mercenary Camp
Mercenary Camp
(greek_military_light_4)
Level 3
Civil Colony
Civil Colony
(greek_town_civil_4)
Level 3
Market Colony
Market Colony
(greek_town_trade_4)
Level 3
Indo-Kush Swordmen Lv. 0 Satrap's Stables
Satrap's Stables
(greek_military_east_stable_3)
Level 2
Periokos Camp
Periokos Camp
(greek_military_light_2)
Level 1
Skirmisher Camp
Skirmisher Camp
(greek_military_light_3)
Level 2
Civil Town
Civil Town
(greek_town_civil_3)
Level 2
Market Town
Market Town
(greek_town_trade_3)
Level 2