Warrior Horse
Some warriors prefer the horse over their own two feet.The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.
Unit Name Warrior Horse |
Main Unit Key Etr_Warrior_Horse |
Land Unit Key Etr_Warrior_Horse |
Naval Unit Key roman_transport |
Soldiers 90 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 780 |
Recruitment Cost 780 |
Upkeep Cost 85 |
34 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 19 |
├ Missile Ap Damage 15 |
└ Base Reload Time 40 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 2 |
Ammunition 3 |
Melee Attack 30 |
29 |
├ Melee Weapon rome_hoplite_spear_cav |
├ Melee Damage Base 18 |
├ Melee Damage Ap 11 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 12 |
└ Bonus vs Infantry 10 |
Charge Bonus 45 |
48 |
├ Base Defence 28 |
├ Shield hoplite_cav |
└ Shield Defence 20 |
97 |
├ Armour spolas |
├ Armour Defence 52 |
└ Shield Armour 45 |
110 |
├ Man Entity rome_infantry_heavy_fast |
├ Man Health 55 |
├ Bonus Hit Points 15 |
├ Mount rome_horse_spear_shield_m |
├ Mount Entity rome_horse_medium |
└ Mount Health 40 |
Base Morale 55 |
Abilities
Warrior Horse- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue - Diamond
The unit moves into a diamond-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Requires Buildings | |
---|---|
Lv. 0 |
Cohort Barracks
(rome_military_main_3) Level 2 |
Lv. 1 |
Legionary Barracks
(rome_military_main_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Hannibal at the Gates |