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HomeHome / Radious Total War Mod / Etruscan League (Hannibal at the Gates) / Units / Levy Slingers
Levy Slingers Etruscan League (Hannibal at the Gates)Etruscan League (Hannibal at the Gates) Missile Infantry

Levy Slingers

Even in the hands of levied men, slings are dangerous weapons.

Slingers were common in ancient armies. Slings are ancient weapons, dating back to Palaeolithic times. In comparison to bows, they were easy to make and had a greater effective range. Constructed from braided flax, hemp or rushes, a sling has a cradle where the shot is placed. One end has a finger-loop, while the other has a knot or strip giving a firm handhold. The slinger puts his middle finger through the loop and holds the knotted end with his thumb and forefinger. After whirling the shot in the sling it is released with a flick of the wrist. Quick to fire and reload, the sling was widely hated by those on the receiving end. Shot varied from stones collected in rivers to shaped lumps of clay and lead; lead shot could fly over 400 metres. Such missiles were sometimes inscribed with comments such as “Catch!” or “Take that!” Shot was difficult to see in flight, and although it lacked the penetrating power of an arrow it could easily break bone or stave-in armour at short ranges. Famously, the Roman Consul Paullus was killed by a slinger early in the disastrous Battle of Cannae.

Levy Slingers

Unit Name

Levy Slingers

Main Unit Key

Ita_Levy_Slingers

Land Unit Key

Ita_Levy_Slingers

Naval Unit Key

roman_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

450

Recruitment Cost

450

Upkeep Cost

70

Missile Damage

20

├ Missile Weapon

rome_sling

├ Projectile

sling_stone

├ Missile Damage

16

├ Missile Ap Damage

4

└ Base Reload Time

10

Accuracy

5

Range

155

Reload

13

Shots Per Minute

7

Ammunition

35

Melee Attack

7

Weapon Damage

23

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

3

Melee Defence

31

├ Base Defence

5

├ Shield

pelta

└ Shield Defence

26

Armour

52

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

25

Health

50

├ Man Entity

rome_infantry_very_light

├ Man Health

45

└ Bonus Hit Points

5

Base Morale

20

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Levy Slingers
  • Very long range
  • Average rate of fire
  • Low damage but average armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Levy Slingers Lv. 0 Auxiliary Camp
Auxiliary Camp
(rome_military_aux_2)
Level 1
Auxiliary Barracks
Auxiliary Barracks
(rome_military_aux_3)
Level 2
Levy Slingers Lv. 1 Auxiliary Garrison
Auxiliary Garrison
(rome_military_aux_4)
Level 3
Garrison Buildings
Levy Slingers x 2 City
City
(rome_city_1)
Level 0
Civil Colonia
Civil Colonia
(rome_city_civil_2)
Level 1
Garrison Colonia
Garrison Colonia
(rome_city_garrison_2)
Level 1
Auxiliary Camp
Auxiliary Camp
(rome_military_aux_2)
Level 1
Levy Slingers x 1 Village
Village
(rome_town_1)
Level 0
Civil Settlement
Civil Settlement
(rome_town_civil_2)
Level 1
Farming Settlement
Farming Settlement
(rome_town_farm_2)
Level 1
Market Settlement
Market Settlement
(rome_town_trade_2)
Level 1