Agema Ragia
(Indo-Hellenic Foot Guards)Many Greeks have stayed in India, mostly because of the philhellenism shown by the Mauryan leaders, who even have Greek military consultants.Greeks also serve as mercenaries or volunteers in the Mauryan army.
The Arabian peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety of tribes produced many different fighting styles but infantry remained important in Arab armies. Unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to victorious warriors, as well as livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.
Unit Name Agema Ragia |
Main Unit Key ind_greek_guard |
Land Unit Key ind_greek_guard |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Melee Infantry |
Class Hoplite/Pike Infantry |
Custom Battle Cost 1005 |
Recruitment Cost 1005 |
Upkeep Cost 201 |
Melee Attack 32 |
9 |
├ Melee Weapon spear3 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 4 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 16 |
72 |
├ Base Defence 25 |
├ Shield hshield2 |
└ Shield Defence 47 |
10 |
├ Armour arm6 |
├ Armour Defence 10 |
└ Shield Armour 0 |
20 |
├ Man Entity hoplite_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 60 |
Abilities
Agema Ragia- Stamina (poor)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Phalanx
The unit enters a defensive formation that increases frontal defense but the unit's movement speed and attack are reduced - Phalanx
The unit enters a defensive formation that increases frontal defense but the unit's movement speed and attack are reduced
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Recuitment Requirement | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Unit Resouces | DEI_Bactria | |||||||||||
Grand Campaign Regions
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Requires Buildings | ||||||||||||
Lv. 0 |
Infantry Quarters
(rom_EASTERN_levy_light_3) Level 2 |
|||||||||||
Lv. 1 |
Hamspah Barracks
(rom_EASTERN_levy_light_4) Level 3 |
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