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Peltasts DrangianaDrangiana Missile Infantry

Peltasts

These javelin-armed light infantry are used to harass slower, heavier enemy units.

These skirmishers were named for their small crescent-shaped leather or wicker shields or 'peltai'. It was a common habit to name troops for their shield style in the Greek world. They wore little or no armour and carried three javelins. After harassing the enemy by flinging javelins, they would hastily retreat before any counter-charge or flanking move could be carried out. As armies developed and tactics became more complex, peltasts were expected to take part in hand-to-hand combat: with such expectation they were given stiffened linen cuirasses and short swords. They were still expected to use javelins, but could then join in the close fighting. Eventually, peltasts even exchanged their characteristic shield for the heavier thureos. Their name and battlefield function remained unchanged.

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Peltasts

Unit Name

Peltasts

Main Unit Key

Gre_Peltasts

Land Unit Key

Gre_Peltasts

Naval Unit Key

pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

420

Recruitment Cost

420

Upkeep Cost

90

Missile Damage

32

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

18

Shots Per Minute

7

Ammunition

7

Melee Attack

18

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

40

├ Base Defence

15

├ Shield

peltast_thureos

└ Shield Defence

25

Armour

65

├ Armour

spolas

├ Armour Defence

35

└ Shield Armour

30

Health

50

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

40

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Peltasts
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Large shield
  • Very weak in melee
  • Poor morale
Upgrade
Required Technology Supply Reforms Cost 150 Upgrade To Light Peltasts
Required Technology Mercenaries Cost 150 Upgrade To Light Peltasts
Requires Buildings
Peltasts Lv. 0 Infantry Tents
Infantry Tents
(east_military_infantry_2)
Level 1
Infantry Quarters
Infantry Quarters
(east_military_infantry_3)
Level 2
Royal Barracks
Royal Barracks
(east_military_infantry_4)
Level 3