Drangiana Units
Missile Ship
Enemy ships can be showered with their projectiles, but they must steer clear of enemy melee ships.
Missile Ship | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Medium Ship / Missile Ship / (Eas_Per_Archers_Five_Dbl_Scorpio) Scorpion Penteres - Persian Light Archers Deadly accurate dart-throwers give these ships a significant crew-killing potential. Archers should be valued for the ability to strike down a distant foe. |
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140 | 1210 | 1210 | 242 | 1090 | 5 | 35 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 30 | ||
2 |
Medium Ship / Missile Ship / (Eas_Per_Archers_Five_Lft_Bow) Tower Penteres - Persian Light Archers From a shipboard tower, all enemies become little targets to be potted at will. Archers should be valued for the ability to strike down a distant foe. |
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140 | 1210 | 1210 | 242 | 1090 | 5 | 35 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 30 | ||
3 |
Medium Ship / Missile Ship / (Eas_Per_Archers_Five) Missile Penteres - Persian Light Archers Archers can shoot down upon many enemies from the deck, doing terrible work in the process. Archers should be valued for the ability to strike down a distant foe. |
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140 | 1010 | 1010 | 202 | 1090 | 5 | 35 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 30 | ||
4 |
Medium Ship / Missile Ship / (Eas_Slingers_Three_Scorpio) Scorpion Trieres - Eastern Slingers Deadly accurate dart-throwers give enemies pause. Even giants can be humbled by nimble slingers. |
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80 | 630 | 630 | 126 | 693 | 6 | 23 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||
5 |
Medium Ship / Missile Ship / (Eas_Slingers_Three) Missile Trieres - Eastern Slingers A large contingent of archers can make short work of enemy crews. Even giants can be humbled by nimble slingers. |
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80 | 530 | 530 | 106 | 693 | 6 | 23 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||
6 |
Light Ship / Missile Ship / (Gre_Light_Peltasts_One_Halfer) Raiding Hemiolia - Light Peltasts These swift, manoeuvrable ships are a useful scouting force for any admiral. These skirmishers harass the enemy with their javelins before sensibly withdrawing out of range. |
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80 | 500 | 500 | 100 | 402 | 6 | 32 | 80 | 8 | 10 | 18 | 24 | 10 | 40 | 40 | 50 | 45 | ||
7 |
Light Ship / Missile Ship / (Gre_Light_Peltasts_Two_Halfer) Pursuit Trihemiolia - Light Peltasts Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. These skirmishers harass the enemy with their javelins before sensibly withdrawing out of range. |
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100 | 640 | 640 | 128 | 585 | 7 | 32 | 80 | 8 | 10 | 18 | 24 | 10 | 40 | 40 | 50 | 45 | ||
8 |
Light Ship / Missile Ship / (Gre_Peltasts_One_Halfer) Raiding Hemiolia - Peltasts These swift, manoeuvrable ships are a useful scouting force for any admiral. These javelin-armed light infantry are used to harass slower, heavier enemy units. |
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80 | 510 | 510 | 102 | 402 | 6 | 32 | 80 | 7 | 7 | 18 | 24 | 10 | 40 | 65 | 50 | 40 | ||
9 |
Light Ship / Missile Ship / (Gre_Peltasts_Two_Halfer) Pursuit Trihemiolia - Peltasts Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. These javelin-armed light infantry are used to harass slower, heavier enemy units. |
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100 | 650 | 650 | 130 | 585 | 7 | 32 | 80 | 7 | 7 | 18 | 24 | 10 | 40 | 65 | 50 | 40 |