Drangiana Units
Units
- General (2)
- Melee Infantry (3)
- Missile Infantry (6)
- Pike Infantry (3)
- Spear Infantry (2)
- Melee Cavalry (2)
- Missile Cavalry (3)
- Fixed Artillery (4)
- Field Artillery (6)
- Admiral (2)
- Melee Ship (4)
- Missile Ship (9)
- Artillery Ship (2)
General | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Melee Cavalry / (Eas_Median_Cav) Median Cavalry These fine cavalrymen are well able to handle themselves in the cut and thrust of melee. |
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80 | 620 | 620 | 120 | 40 | 25 | 34 | 35 | 70 | 80 | 50 | ||||||||
2 |
Melee Infantry / Pike Infantry / (Gre_Pike) Pikemen This tightly packed pike formation is a clenched fist. |
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160 | 600 | 600 | 110 | 34 | 24 | 7 | 25 | 65 | 55 | 45 | ||||||||
Melee Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
3 |
Melee Infantry / Melee Infantry / (Eas_Hillmen) Hillmen Unschooled in formal warfare, these hillmen are canny fighters if used correctly. |
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160 | 220 | 220 | 70 | 25 | 26 | 12 | 36 | 15 | 45 | 35 | ||||||||
4 |
Melee Infantry / Melee Infantry / (Eas_Mob) Mob The mob is easily roused, but fickle in its bravery and commitment to battle. |
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120 | 40 | 30 | 5 | 5 | 24 | 3 | 12 | 10 | 40 | 20 | ||||||||
5 |
Melee Infantry / Melee Infantry / (Gre_Thorax_Sword) Thorax Swordsmen These well-protected warriors are a danger, both in melee and with their javelins. |
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160 | 710 | 710 | 120 | 38 | 34 | 18 | 57 | 75 | 60 | 55 | ||||||||
Missile Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
6 |
Missile Infantry / Missile Infantry / (Eas_Archers) Eastern Archers Weight of numbers brings its own quality to arrow fire. |
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120 | 350 | 350 | 90 | 35 | 150 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 20 | ||||
7 |
Missile Infantry / Missile Infantry / (Eas_Javelinmen) Eastern Javelinmen These skirmishers harass an enemy line with javelins, screening their comrades in the process. |
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120 | 370 | 370 | 80 | 41 | 80 | 7 | 7 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||||
8 |
Missile Infantry / Missile Infantry / (Eas_Persian_Light_Archers) Persian Light Archers Archers should be valued for the ability to strike down a distant foe. |
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120 | 360 | 360 | 80 | 35 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 30 | ||||
9 |
Missile Infantry / Missile Infantry / (Eas_Slingers) Eastern Slingers Even giants can be humbled by nimble slingers. |
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120 | 380 | 380 | 80 | 23 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||||
10 |
Missile Infantry / Missile Infantry / (Gre_Light_Peltasts) Light Peltasts These skirmishers harass the enemy with their javelins before sensibly withdrawing out of range. |
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120 | 460 | 460 | 90 | 32 | 80 | 8 | 10 | 18 | 24 | 10 | 40 | 40 | 50 | 45 | ||||
11 |
Missile Infantry / Missile Infantry / (Gre_Peltasts) Peltasts These javelin-armed light infantry are used to harass slower, heavier enemy units. |
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120 | 420 | 420 | 90 | 32 | 80 | 7 | 7 | 18 | 24 | 10 | 40 | 65 | 50 | 40 | ||||
Pike Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
12 |
Melee Infantry / Pike Infantry / (Gre_Levy_Pike) Levy Pikemen It is considered an honour to defend one's home and family. |
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160 | 450 | 450 | 90 | 30 | 20 | 4 | 15 | 60 | 45 | 35 | ||||||||
13 |
Melee Infantry / Pike Infantry / (Gre_Pike) Pikemen This tightly packed pike formation is a clenched fist. |
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160 | 600 | 600 | 110 | 34 | 24 | 7 | 25 | 65 | 55 | 45 | ||||||||
14 |
Melee Infantry / Pike Infantry / (Gre_Thorax_Pike) Thorax Pikemen A phalanx armed with pikes presents a formidable threat. |
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160 | 740 | 740 | 130 | 39 | 24 | 9 | 33 | 70 | 55 | 55 | ||||||||
Spear Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
15 |
Melee Infantry / Spear Infantry / (Eas_Garrison_Spear) Eastern Spearmen Spearmen should make horsemen behave with respect. |
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160 | 170 | 170 | 50 | 13 | 25 | 11 | 34 | 45 | 45 | 25 | ||||||||
16 |
Melee Infantry / Spear Infantry / (Gre_Thureos_Spears) Thureos Spears These well-trained warriors are a flexible force of skirmishing hoplites. |
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160 | 560 | 560 | 100 | 24 | 25 | 26 | 55 | 70 | 50 | 50 | ||||||||
Melee Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
17 |
Cavalry / Melee Cavalry / (Eas_Median_Cav) Median Cavalry These fine cavalrymen are well able to handle themselves in the cut and thrust of melee. |
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80 | 620 | 620 | 120 | 40 | 25 | 34 | 35 | 70 | 80 | 50 | ||||||||
18 |
Cavalry / Melee Cavalry / (Gre_Citizen_Cav) Citizen Cavalry Wealthy horse-owners have the same rights as the lesser men of the phalanx. |
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80 | 540 | 540 | 100 | 37 | 26 | 28 | 28 | 70 | 75 | 45 | ||||||||
Missile Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
19 |
Cavalry / Missile Cavalry / (Eas_Horse_Skirm) Horse Skirmishers These horsemen are useful, swift-moving skirmishers, well able to harass an enemy. |
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80 | 390 | 390 | 80 | 41 | 80 | 7 | 7 | 9 | 24 | 4 | 38 | 15 | 70 | 30 | ||||
20 |
Cavalry / Missile Cavalry / (Gre_Skirm_Cav) Skirmisher Cavalry These speedy, light cavalrymen can do good service in harrying the enemy. |
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80 | 340 | 340 | 80 | 29 | 80 | 7 | 7 | 9 | 24 | 4 | 38 | 15 | 70 | 35 | ||||
21 |
Cavalry / Missile Cavalry / (Gre_Tarantine_Cav) Tarantine Cavalry Mercenary cavalrymen, rightly held in high regard for their skills. |
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80 | 560 | 560 | 110 | 32 | 80 | 8 | 7 | 18 | 24 | 11 | 36 | 60 | 80 | 50 | ||||
Fixed Artillery | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
22 |
Siege Engine / Fixed Artillery / (Gre_Giant_Ballista) Greek Giant Ballista What a ballista lacks in honour it makes up for with killing power. |
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40 | 730 | 730 | 150 | 210 | 550 | 2 | 9 | 24 | 6 | 14 | 10 | 45 | 40 | |||||
23 |
Siege Engine / Fixed Artillery / (Gre_Polybolos) Greek Polybolos If firing a bolt at the enemy is good, many bolts must be excellent! |
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40 | 620 | 620 | 120 | 85 | 260 | 13 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | |||||
24 |
Siege Engine / Fixed Artillery / (Gre_Scorpion_Bastion) Greek Bastion Scorpion Cruel bolts, fired over long distances, do much to weaken the enemy's resolve. |
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40 | 490 | 490 | 100 | 120 | 400 | 8 | 9 | 24 | 6 | 14 | 10 | 40 | 40 | |||||
25 |
Siege Engine / Fixed Artillery / (Gre_Scorpion) Greek Scorpion (Fixed) Cruel bolts, fired over long distances, do much to weaken the enemy's resolve. |
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40 | 490 | 490 | 100 | 120 | 350 | 6 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | |||||
Field Artillery | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
26 |
Siege Engine / Field Artillery / (Gre_Ballista_Bastion) Greek Bastion Ballista Only a slack-jawed barbarian would not use such an efficient engine of death! |
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40 | 560 | 560 | 110 | 180 | 460 | 3 | 9 | 24 | 6 | 14 | 10 | 40 | 40 | |||||
27 |
Siege Engine / Field Artillery / (Gre_Ballista) Greek Ballista Only a slack-jawed barbarian would not use such an efficient engine of death! |
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40 | 1560 | 560 | 110 | 180 | 420 | 3 | 9 | 24 | 6 | 14 | 10 | 45 | 40 | |||||
28 |
Siege Engine / Field Artillery / (Gre_Cheiroballistra) Greek Scorpion Cruel bolts, fired over long distances, do much to weaken the enemy's resolve. |
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40 | 520 | 520 | 100 | 120 | 350 | 6 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | |||||
29 |
Siege Engine / Field Artillery / (Gre_Large_Onager) Greek Heavy Onager Subtlety is not an onager's strongest point. Destruction is. |
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40 | 1790 | 790 | 160 | 230 | 480 | 2 | 9 | 24 | 6 | 14 | 10 | 45 | 40 | |||||
30 |
Siege Engine / Field Artillery / (Gre_Onager_Bastion) Greek Bastion Onager The crashing arrival of a large rock does much to humble arrogant foes. |
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40 | 580 | 580 | 120 | 200 | 400 | 4 | 9 | 24 | 6 | 14 | 10 | 40 | 40 | |||||
31 |
Siege Engine / Field Artillery / (Gre_Onager) Greek Onager The crashing arrival of a large rock does much to humble arrogant foes. |
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40 | 1580 | 580 | 120 | 200 | 350 | 3 | 9 | 24 | 6 | 14 | 10 | 45 | 40 | |||||
Admiral | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
32 |
Medium Ship / Missile Ship / (Eas_Per_Archers_Five_Dbl_Scorpio) Scorpion Penteres - Persian Light Archers Deadly accurate dart-throwers give these ships a significant crew-killing potential. Archers should be valued for the ability to strike down a distant foe. |
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140 | 1210 | 1210 | 242 | 1090 | 5 | 35 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 30 | ||
33 |
Medium Ship / Melee Ship / (Gre_Thureos_Four) Assault Tetreres - Thureos Spears Ramming attacks from these ships inflict terrible damage. These well-trained warriors are a flexible force of skirmishing hoplites. |
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120 | 740 | 740 | 148 | 825 | 6 | 24 | 25 | 26 | 55 | 70 | 50 | 50 | ||||||
Melee Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
34 |
Light Ship / Melee Ship / (Eas_Hillmen_Two) Assault Dieres - Hillmen With a ramming attack that can break an enemy hull, these ships are deadly weapons. Unschooled in formal warfare, these hillmen are canny fighters if used correctly. |
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60 | 290 | 290 | 58 | 501 | 6 | 25 | 26 | 12 | 36 | 15 | 45 | 35 | ||||||
35 |
Light Ship / Melee Ship / (Gre_Light_Peltasts_Two_Fire_Pots) Fire Pot Dieres - Light Peltasts Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships. These skirmishers harass the enemy with their javelins before sensibly withdrawing out of range. |
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60 | 530 | 530 | 106 | 501 | 6 | 18 | 24 | 10 | 40 | 40 | 50 | 45 | ||||||
36 |
Light Ship / Melee Ship / (Gre_Peltasts_Two_Fire_Pots) Fire Pot Dieres - Peltasts Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships. These javelin-armed light infantry are used to harass slower, heavier enemy units. |
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60 | 540 | 540 | 108 | 501 | 6 | 18 | 24 | 10 | 40 | 65 | 50 | 40 | ||||||
37 |
Medium Ship / Melee Ship / (Gre_Thureos_Four) Assault Tetreres - Thureos Spears Ramming attacks from these ships inflict terrible damage. These well-trained warriors are a flexible force of skirmishing hoplites. |
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120 | 740 | 740 | 148 | 825 | 6 | 24 | 25 | 26 | 55 | 70 | 50 | 50 | ||||||
Missile Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
38 |
Medium Ship / Missile Ship / (Eas_Per_Archers_Five_Dbl_Scorpio) Scorpion Penteres - Persian Light Archers Deadly accurate dart-throwers give these ships a significant crew-killing potential. Archers should be valued for the ability to strike down a distant foe. |
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140 | 1210 | 1210 | 242 | 1090 | 5 | 35 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 30 | ||
39 |
Medium Ship / Missile Ship / (Eas_Per_Archers_Five_Lft_Bow) Tower Penteres - Persian Light Archers From a shipboard tower, all enemies become little targets to be potted at will. Archers should be valued for the ability to strike down a distant foe. |
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140 | 1210 | 1210 | 242 | 1090 | 5 | 35 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 30 | ||
40 |
Medium Ship / Missile Ship / (Eas_Per_Archers_Five) Missile Penteres - Persian Light Archers Archers can shoot down upon many enemies from the deck, doing terrible work in the process. Archers should be valued for the ability to strike down a distant foe. |
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140 | 1010 | 1010 | 202 | 1090 | 5 | 35 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 30 | ||
41 |
Medium Ship / Missile Ship / (Eas_Slingers_Three_Scorpio) Scorpion Trieres - Eastern Slingers Deadly accurate dart-throwers give enemies pause. Even giants can be humbled by nimble slingers. |
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80 | 630 | 630 | 126 | 693 | 6 | 23 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||
42 |
Medium Ship / Missile Ship / (Eas_Slingers_Three) Missile Trieres - Eastern Slingers A large contingent of archers can make short work of enemy crews. Even giants can be humbled by nimble slingers. |
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80 | 530 | 530 | 106 | 693 | 6 | 23 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||
43 |
Light Ship / Missile Ship / (Gre_Light_Peltasts_One_Halfer) Raiding Hemiolia - Light Peltasts These swift, manoeuvrable ships are a useful scouting force for any admiral. These skirmishers harass the enemy with their javelins before sensibly withdrawing out of range. |
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80 | 500 | 500 | 100 | 402 | 6 | 32 | 80 | 8 | 10 | 18 | 24 | 10 | 40 | 40 | 50 | 45 | ||
44 |
Light Ship / Missile Ship / (Gre_Light_Peltasts_Two_Halfer) Pursuit Trihemiolia - Light Peltasts Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. These skirmishers harass the enemy with their javelins before sensibly withdrawing out of range. |
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100 | 640 | 640 | 128 | 585 | 7 | 32 | 80 | 8 | 10 | 18 | 24 | 10 | 40 | 40 | 50 | 45 | ||
45 |
Light Ship / Missile Ship / (Gre_Peltasts_One_Halfer) Raiding Hemiolia - Peltasts These swift, manoeuvrable ships are a useful scouting force for any admiral. These javelin-armed light infantry are used to harass slower, heavier enemy units. |
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80 | 510 | 510 | 102 | 402 | 6 | 32 | 80 | 7 | 7 | 18 | 24 | 10 | 40 | 65 | 50 | 40 | ||
46 |
Light Ship / Missile Ship / (Gre_Peltasts_Two_Halfer) Pursuit Trihemiolia - Peltasts Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. These javelin-armed light infantry are used to harass slower, heavier enemy units. |
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100 | 650 | 650 | 130 | 585 | 7 | 32 | 80 | 7 | 7 | 18 | 24 | 10 | 40 | 65 | 50 | 40 | ||
Artillery Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
47 |
Medium Ship / Artillery Ship / (Gre_Ballista_Five) Light Artillery Penteres - Greek Ballista (Ship) Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist. Only a slack-jawed barbarian would not use such an efficient engine of death! |
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40 | 640 | 640 | 128 | 1090 | 5 | 180 | 420 | 2 | 9 | 24 | 6 | 14 | 10 | 45 | 40 | |||
48 |
Medium Ship / Artillery Ship / (Gre_Onager_Five) Artillery Penteres - Greek Onager (Ship) With deck-mounted artillery pieces, these ships can rain down destruction on the enemy. The crashing arrival of a large rock does much to humble arrogant foes. |
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40 | 760 | 760 | 152 | 1020 | 5 | 200 | 350 | 2 | 9 | 24 | 6 | 14 | 10 | 45 | 40 |