Assault Dieres - Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.
(Hillmen)
Eastern hillmen tended to be light infantry skirmishers that excelled in mountainous and difficult terrain, as a result of defending their homelands against outsiders. Many hill tribes, including the Bithyni - after whom Bithynia was named - were descended Thracian migrants who crossed the Bosporus into Asia Minor; each had a fierce attachment to their own lands and a suspicion of plains folk and outlanders. Equipped in much the same manner as peltasts, they carried spears, javelins and daggers and their only protection was a shield, made from wicker, wood or hide. As a fighting force, they were fast moving and extremely manoeuvrable and not above trickery and deceit.
Unit Name Assault Dieres - Hillmen |
Main Unit Key Eas_Hillmen_Two |
Land Unit Key Eas_Hillmen |
Naval Unit Key greek_two |
Soldiers 60 |
Category Light Ship |
Class Melee Ship |
Custom Battle Cost 290 |
Recruitment Cost 290 |
Upkeep Cost 58 |
32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
501 |
└ Ship greek_two |
Ship Speed 6 |
Melee Attack 25 |
26 |
├ Melee Weapon rome_eastern_axe |
├ Melee Damage Base 16 |
├ Melee Damage Ap 10 |
├ Armour Piercing Yes |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 12 |
36 |
├ Base Defence 11 |
├ Shield pelta |
└ Shield Defence 25 |
15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
45 |
├ Man Entity rome_infantry_medium_fast |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 35 |
Abilities
Assault Dieres- Row Hard 10
Increases speed for 10 strokes.
Ship speed
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Assault Dieres- Very poor hull strength
- Very light crew
- Fast speed
- Weak ramming
- Good boarding
- Average attack
- Poor defence
- Low damage but good armour penetration
- Poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Military Pier
(east_port_military_2) Level 1
Naval Yard
(east_port_military_3) Level 2
Drydock
(east_port_military_4) Level 3 |
Garrison Buildings | |
---|---|
x 2 |
Military Pier
(east_port_military_2) Level 1
Drydock
(east_port_military_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign |