

Ma'rib Camel Cataphracts
Armoured like turtles, brave as lions, with lances like wasp stings…The city of Marib was not only the seat of the kings of Saba, it was an important economical and agricultural centre, as well as a place of worship. Its temple complex had multi-storey buildings and was situated directly on top of the trade routes to India, in the heart of Arabia Felix. However, it's most prominent feature was the Great Marib Dam, built around the 8th century BC, although smaller dams and canals were constructed in the region for centuries. The dam's elaborate irrigation system allowed the Sabaeans to prosper through the trade of frankincense and myrrh, which they cultivated. This strong geographical position also helped them maintain their wealth and political power. Unfortunately, as the trade routes shifted north, the Sabaeans fell out of favour and their glorious civilisation declined around the 1st century AD.
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Unit Name Ma'rib Camel Cataphracts |
Main Unit Key dk_saba_marib_camel_cataphracts |
Land Unit Key dk_saba_marib_camel_cataphracts |
Naval Unit Key pel_transport |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 1280 |
Recruitment Cost 1280 |
Upkeep Cost 250 |
Melee Attack 48 |
Weapon Damage 25 |
├ Melee Weapon rome_lance |
├ Melee Damage Base 14 |
├ Melee Damage Ap 11 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 75 |
Melee Defence 22 |
├ Base Defence 22 |
├ Shield none |
└ Shield Defence 0 |
Armour 110 |
├ Armour cataphract_elite |
├ Armour Defence 110 |
└ Shield Armour 0 |
Health 105 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount rome_camel_cataphract |
├ Mount Entity rome_camel_cataphract |
└ Mount Health 55 |
Base Morale 65 |
Abilities
Ma'rib Camel Cataphracts- Diamond
The unit moves into a diamond-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Trample
Charges are more effective for an extended time.
Charge bonus
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert. - Scare (horses)
This unit gives a morale penalty to enemy horses.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- Low damage but average armour penetration
- Weak in prolonged melee
- Good morale
Faction Availability | |
---|---|
Grand Campaign |