

Desert Heavy Lancers
These are hard, almost-fearless shock cavalry, bred for war in the harsh desert.The Arabian Peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety among the tribes produced many different fighting styles, but infantry nevertheless remained important in Arab armies. Although unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to the victors, as well as the spoils of livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided, as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.
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Unit Name Desert Heavy Lancers |
Main Unit Key dk_ara_desert_heavy_lancers |
Land Unit Key dk_ara_desert_heavy_lancers |
Naval Unit Key pel_transport |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 840 |
Recruitment Cost 840 |
Upkeep Cost 170 |
Melee Attack 44 |
Weapon Damage 25 |
├ Melee Weapon rome_lance |
├ Melee Damage Base 14 |
├ Melee Damage Ap 11 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 72 |
Melee Defence 20 |
├ Base Defence 20 |
├ Shield none |
└ Shield Defence 0 |
Armour 40 |
├ Armour scale |
├ Armour Defence 40 |
└ Shield Armour 0 |
Health 95 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
├ Bonus Hit Points 15 |
├ Mount rome_eastern_horse_lance_vh |
├ Mount Entity rome_horse_very_heavy_shock |
└ Mount Health 35 |
Base Morale 50 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- Low damage but average armour penetration
- Weak in prolonged melee
- Good morale
Requires Buildings | |
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Cavalry Stables
(dk_all_stables_3) Level 2 ![]()
Royal Stables
(dk_all_stables_4) Level 3 |
Faction Availability | |
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Grand Campaign |