

Royal Sassanian Archers
The sound of their arrows in the wind is the last thing their enemies hear.With raiding as a way of life for many tribes, mounted archery was established early in eastern culture, producing some highly effective warriors. While foot archers could carry long, powerful bows, a mounted archer was a formidable fighter thanks to his composite bow. Constructed from layers of wood, sinew and animal horn, the composite bow was a much more powerful weapon than its size alone would suggest. In the hands of an expert an arrow on target was entirely capable of piercing chainmail armour. It did, however, require strength and care to use: in particular, it had to be kept away from damp. Military campaigns were usually fought during the summer and autumn, so bows were used during arid months. Archers could rest their weapons during the winter, taking good care of them before the next campaigning season.
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Unit Name Royal Sassanian Archers |
Main Unit Key 3c_Sas_Royal_Sassanian_Archers |
Land Unit Key 3c_Sas_Royal_Sassanian_Archers |
Naval Unit Key 3c_pel_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 720 |
Recruitment Cost 720 |
Upkeep Cost 145 |
Missile Damage 40 |
├ Missile Weapon rome_composite_bow_horse |
├ Projectile arrow_composite_horse |
├ Missile Damage 36 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 0 |
Range 125 |
Reload 13 |
Shots Per Minute 6 |
Ammunition 15 |
Melee Attack 39 |
Weapon Damage 25 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 22 |
Melee Defence 19 |
├ Base Defence 19 |
├ Shield none |
└ Shield Defence 0 |
Armour 60 |
├ Armour scale_elite |
├ Armour Defence 60 |
└ Shield Armour 0 |
Health 95 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
├ Bonus Hit Points 15 |
├ Mount 3c_Sas_Cataphract_Horse_Full |
├ Mount Entity rome_horse_very_heavy |
└ Mount Health 40 |
Base Morale 55 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Fast moving
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Faction Availability | |
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Empire Divided |