

Immortal Spears
The Immortals never die. Their spears are an endless row of death, pointed at the enemy.The 'Ten Thousand Immortals' were a military force of elite infantry divisions within the Achaemenid Empire, acting as both an imperial guard and an expeditionary army during the Persian conquests. They were so named for always numbering exactly ten thousand - if any man died or fell ill, he was immediately replaced; in this way the unit never 'died'. Herodotus describes them as “magnificently” equipped, glittering in gold and dressed in the finest armour. The Immortals were also afforded the best food and treatment befitting of their elite status. They famously fought at the Battle of Thermopylae, outflanking the redoubtable Spartans and ultimately securing victory. Although the unit died with the Achaemenids, it was revived much later under the Sassanids, helping to legitimise Sassanid rule as inheritors of Persian power.
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Unit Name Immortal Spears |
Main Unit Key 3c_Sas_Immortal_Spears |
Land Unit Key 3c_Sas_Immortal_Spears |
Naval Unit Key 3c_pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 840 |
Recruitment Cost 840 |
Upkeep Cost 170 |
Melee Attack 40 |
Weapon Damage 25 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 28 |
Melee Defence 54 |
├ Base Defence 44 |
├ Shield tower |
└ Shield Defence 10 |
Armour 80 |
├ Armour mail_improved |
├ Armour Defence 45 |
└ Shield Armour 35 |
Health 55 |
├ Man Entity rome_infantry_heavy_fast |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 60 |
Abilities
Immortal Spears- Hoplite Wall
The unit moves into close wall formation.
Bracing, melee defence, shield strength
Acceleration, speed - Use the Whip
Improved attack and fatigue resistance for a short time.
Melee attack, weapon damage, fatigue resistance
Exertion: fatigue
Attributes
- Encourage
This unit provides a morale bonus to nearby allies. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Faction Availability | |
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Empire Divided |