

Immortal Infantry
The famous Sassanid Immortals, striking fear into the heart of the enemy.The 'Ten Thousand Immortals' were a military force of elite infantry divisions within the Achaemenid Empire, acting as both an imperial guard and an expeditionary army during the Persian conquests. They were so named for always numbering exactly ten thousand - if any man died or fell ill, he was immediately replaced; in this way the unit never 'died'. Herodotus describes them as “magnificently” equipped, glittering in gold and dressed in the finest armour. The Immortals were also afforded the best food and treatment befitting of their elite status. They famously fought at the Battle of Thermopylae, outflanking the redoubtable Spartans and ultimately securing victory. Although the unit died with the Achaemenids, it was revived much later under the Sassanids, helping to legitimise Sassanid rule as inheritors of Persian power.
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Unit Name Immortal Infantry |
Main Unit Key 3c_Sas_Immortal_Infantry |
Land Unit Key 3c_Sas_Immortal_Infantry |
Naval Unit Key 3c_pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 880 |
Recruitment Cost 880 |
Upkeep Cost 175 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 40 |
Weapon Damage 34 |
├ Melee Weapon rome_celtic_hellenic_sword |
├ Melee Damage Base 30 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 28 |
Melee Defence 54 |
├ Base Defence 44 |
├ Shield tower |
└ Shield Defence 10 |
Armour 80 |
├ Armour mail_improved |
├ Armour Defence 45 |
└ Shield Armour 35 |
Health 55 |
├ Man Entity rome_infantry_heavy_fast |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
No Ability
Attributes
- Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
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Empire Divided |