


Raiding Hemiolia - Arabian Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.Skirmishing does not defeat armies on its own, but it can lead to an easier fight.
The 'one-and-a-half' or 'hemiolia' was a light galley which was much favoured by pirates in the ancient world. It developed from the bireme, a ship that had two full decks of oars along its entire length. The hemiola reduced the number of oars on the upper level, leaving roughly half the number of oars and rowers in the midship section. The smaller number of rowers had little effect on overall speed because the laden weight of the vessel also dropped. Because it used both oars and sails, and the crew could rapidly change propulsion method, it was an ideal vessel for chasing down fat, wealthy merchant ships. Boarding attacks were mounted from hemiolas; ramming was not a useful tactic as loot ended up with the fish rather than enriching the pirates! The speed and handiness of hemiolas made them useful as scouts, supply boats and vessels used to pick off damaged enemies at the edge of battles.
(Arabian Javelinmen)
The Arabian Peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety among the tribes produced many different fighting styles, but infantry nevertheless remained important in Arab armies. Although unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to the victors, as well as the spoils of livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided, as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.
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Unit Name Raiding Hemiolia - Arabian Javelinmen |
Main Unit Key 3c_Ara_Assault_Hemiolia |
Land Unit Key 3c_Ara_Arabian_Javelinmen |
Naval Unit Key 3c_persian_one_halfer |
Soldiers 80 |
Category Light Ship |
Class Missile Ship |
Custom Battle Cost 440 |
Recruitment Cost 440 |
Upkeep Cost 90 |
Missile Damage 32 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 13 |
Shots Per Minute 7 |
Ammunition 7 |
Ship Health 467 |
└ Ship persian_one_halfer |
Ship Speed 6 |
Melee Attack 8 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 3 |
Melee Defence 52 |
├ Base Defence 12 |
├ Shield caetra |
└ Shield Defence 40 |
Armour 15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 45 |
├ Man Entity rome_infantry_very_light |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 25 |
Abilities
Raiding Hemiolia- Row Hard 10
Increases speed for 10 strokes.
Ship speed
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Raiding Hemiolia- Very poor hull strength
- Light crew
- Very fast speed
- Weak ramming
- Very poor boarding
- Poor missile combat
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
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Military Pier
(3c_east_port_military_2) Level 1 ![]()
Naval Yard
(3c_east_port_military_3) Level 2 ![]()
Drydock
(3c_east_port_military_4) Level 3 |
Faction Availability | |
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Empire Divided |