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HomeHome / Total War: Rome II / Gerrhea (Empire Divided) / Units / Raiding Hemiolia - Arabian Javelinmen
Raiding Hemiolia - Arabian Javelinmen Gerrhea (Empire Divided)Gerrhea (Empire Divided) Missile Ship

Raiding Hemiolia - Arabian Javelinmen

These swift, manoeuvrable ships are a useful scouting force for any admiral.

Skirmishing does not defeat armies on its own, but it can lead to an easier fight.

The 'one-and-a-half' or 'hemiolia' was a light galley which was much favoured by pirates in the ancient world. It developed from the bireme, a ship that had two full decks of oars along its entire length. The hemiola reduced the number of oars on the upper level, leaving roughly half the number of oars and rowers in the midship section. The smaller number of rowers had little effect on overall speed because the laden weight of the vessel also dropped. Because it used both oars and sails, and the crew could rapidly change propulsion method, it was an ideal vessel for chasing down fat, wealthy merchant ships. Boarding attacks were mounted from hemiolas; ramming was not a useful tactic as loot ended up with the fish rather than enriching the pirates! The speed and handiness of hemiolas made them useful as scouts, supply boats and vessels used to pick off damaged enemies at the edge of battles.

(Arabian Javelinmen)
The Arabian Peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety among the tribes produced many different fighting styles, but infantry nevertheless remained important in Arab armies. Although unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to the victors, as well as the spoils of livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided, as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.

Raiding Hemiolia - Arabian Javelinmen

Unit Name

Raiding Hemiolia - Arabian Javelinmen

Main Unit Key

3c_Ara_Assault_Hemiolia

Land Unit Key

3c_Ara_Arabian_Javelinmen

Naval Unit Key

3c_persian_one_halfer

Soldiers

80

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

440

Recruitment Cost

440

Upkeep Cost

90

Missile Damage

32

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

13

Shots Per Minute

7

Ammunition

7

Ship Health

467

└ Ship

persian_one_halfer

Ship Speed

6

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

52

├ Base Defence

12

├ Shield

caetra

└ Shield Defence

40

Armour

15

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

5

Health

45

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

25

Abilities

Raiding Hemiolia
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Raiding Hemiolia
  • Very poor hull strength
  • Light crew
  • Very fast speed
  • Weak ramming
  • Very poor boarding
  • Poor missile combat
Arabian Javelinmen
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Raiding Hemiolia - Arabian Javelinmen Lv. 0 Military Pier
Military Pier
(3c_east_port_military_2)
Level 1
Naval Yard
Naval Yard
(3c_east_port_military_3)
Level 2
Drydock
Drydock
(3c_east_port_military_4)
Level 3
Garrison Buildings
Raiding Hemiolia - Arabian Javelinmen x 2 Port
Port
(3c_east_port_1)
Level 0
Fishing Port
Fishing Port
(3c_east_port_fish_2)
Level 1
Fishmongers' Lane
Fishmongers' Lane
(3c_east_port_fish_3)
Level 2
Seafood Market
Seafood Market
(3c_east_port_fish_4)
Level 3
Military Pier
Military Pier
(3c_east_port_military_2)
Level 1
Harbour
Harbour
(3c_east_port_trade_2)
Level 1
Trading Port
Trading Port
(3c_east_port_trade_3)
Level 2
Seaside Market
Seaside Market
(3c_east_port_trade_4)
Level 3
Raiding Hemiolia - Arabian Javelinmen x 1 Naval Yard
Naval Yard
(3c_east_port_military_3)
Level 2