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Naval Yard Nabataea (Empire Divided)Nabataea (Empire Divided) Port Level 3

Naval Yard

Ships built and outfitted for war need a home port.

For most civilisations, military dominance has always included mastery of the sea. It was always far easier to move men and material by sea than march them overland. Suppressing pirates and protecting trade was merely an extra benefit. Construction of good military vessels was therefore vital, with all kinds of ships from patrol biremes to colossal battle quinqueremes needed for a balanced force. Mastery of the sea prevented invasions too, and could even be a tool of diplomacy. By the Apamea treaty in 188BC, Rome limited the power of the Seleucid Empire by dictating the number of warships the Seleucids were allowed. When Antiochus V Eupator broke the treaty, the Romans sent delegations to Syrian cities, charged with sinking the excess warships.

Port

Port
Port
(3c_east_port_1)
Port Level 0
Fishing Port
Fishing Port
(3c_east_port_fish_2)
Port Level 1
Fishmongers' Lane
Fishmongers' Lane
(3c_east_port_fish_3)
Port Level 2
Seafood Market
Seafood Market
(3c_east_port_fish_4)
Port Level 3
Military Pier
Military Pier
(3c_east_port_military_2)
Port Level 1
Naval Yard
Naval Yard
(3c_east_port_military_3)
Port Level 2
Drydock
Drydock
(3c_east_port_military_4)
Port Level 3
Harbour
Harbour
(3c_east_port_trade_2)
Port Level 1
Trading Port
Trading Port
(3c_east_port_trade_3)
Port Level 2
Seaside Market
Seaside Market
(3c_east_port_trade_4)
Port Level 3
Naval Yard

Building Name

Naval Yard

Level Name

3c_east_port_military_3

Building Chain

Port

Building Level

3

Create Time

5

Create Cost

3600

Require Technology

Improved Harbour Infrastructure
Improved Harbour Infrastructure

Effects

-4 food (this_region)
140 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Arabian Javelinmen
Raiding Hemiolia - Arabian Javelinmen
(3c_Ara_Assault_Hemiolia)
Missile Ship
120 Assault Tetreres - Arabian Swordsmen
Assault Tetreres - Arabian Swordsmen
(3c_Ara_Assault_Trieres)
Melee Ship
80 Missile Trieres - Arabian Slingers
Missile Trieres - Arabian Slingers
(3c_Ara_Missile_Trieres)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Dieres - Arabian Spearmen
Light Ship / Melee Ship / (3c_Ara_Assault_Dieres)
Assault Dieres - Arabian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Silver buys desert guile, and some familiarity with the spear.

60 310 310 566 6 13 25 11 49 45 45 30
2
80 Raiding Hemiolia - Arabian Javelinmen
Light Ship / Missile Ship / (3c_Ara_Assault_Hemiolia)
Raiding Hemiolia - Arabian Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Skirmishing does not defeat armies on its own, but it can lead to an easier fight.

80 440 440 467 6 32 80 7 7 8 24 3 52 15 45 25
3
120 Assault Tetreres - Arabian Swordsmen
Medium Ship / Melee Ship / (3c_Ara_Assault_Trieres)
Assault Tetreres - Arabian Swordsmen
Ramming attacks from these ships inflict terrible damage.

The curved Saif blades were used to great effect by Arabic fighters.

120 680 680 890 6 30 34 24 45 55 60 35
4
80 Missile Trieres - Arabian Slingers
Medium Ship / Missile Ship / (3c_Ara_Missile_Trieres)
Missile Trieres - Arabian Slingers
A large contingent of archers can make short work of enemy crews.

A single stone could spell doom for the strongest of warriors.

80 530 530 758 6 20 150 7 25 8 24 3 52 15 45 25
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