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小城镇(黄金) 建筑




小城镇(黄金)

罗马村落
罗马村镇
罗马市集
罗马乡邑
小城镇(黄金)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 罗马村落 小城镇(黄金) Level 1
罗马村落
乡邻意利投合则长盛
4 1950 手工业生产338财富 (this_building)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
税率+1% (所有行省)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 gold talents (this_building)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
2 罗马村镇 小城镇(黄金) Level 2
罗马村镇
罗马富丽堂皇之下亦不过了了村落而已
6 3150 粮食-2 (this_region)
手工业生产591财富 (this_building)
每回合人口增长+2 (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
税率+2% (所有行省)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 gold talents (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
3 罗马市集 小城镇(黄金) Level 3
罗马市集
英雄各有见,何必问出处
10 4650 粮食-4 (this_region)
手工业生产845财富 (this_building)
每回合人口增长+2 (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
税率+3% (所有行省)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 gold talents (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
4 罗马乡邑 小城镇(黄金) Level 4
罗马乡邑
乡邑之所在即罗马之所在
16 8100 粮食-8 (this_region)
手工业生产1098财富 (this_building)
每回合人口增长+3 (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
税率+4% (所有行省)
税务征集法令:
税率+3% (this_province)
振兴商业法令:
所有商业建筑产值+3% (this_province)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 gold talents (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
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