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​ホ​レ​ウ​ム ​ロー​マ​ロー​マ ​農​業 Level 4

​ホ​レ​ウ​ム

Behind every empire and hungry army, there is a granary.

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.

日本語化: JapanTotalWarとは

​農​業

​ヴ​ィ​ラ
​ヴ​ィ​ラ
(rom_ROMAN_outskirts_minor_1)
​農​業 Level 0
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_ROMAN_Warbreed_2)
​農​業 Level 1
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_ROMAN_Warbreed_3)
​農​業 Level 2
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_ROMAN_Warbreed_4)
​農​業 Level 3
​放​牧​場
​放​牧​場
(rom_ROMAN_outskirts_minor_cattle_2)
​農​業 Level 1
​牛​用​の​柵
​牛​用​の​柵
(rom_ROMAN_outskirts_minor_cattle_3)
​農​業 Level 2
​牛​用​の​大​牧​場
​牛​用​の​大​牧​場
(rom_ROMAN_outskirts_minor_cattle_4)
​農​業 Level 3
​農​場
​農​場
(rom_ROMAN_outskirts_minor_grain_2)
​農​業 Level 1
​灌​漑​用​水​路
​灌​漑​用​水​路
(rom_ROMAN_outskirts_minor_grain_3)
​農​業 Level 2
​ラ​テ​ィ​フ​ン​デ​ィ​ウ​ム
​ラ​テ​ィ​フ​ン​デ​ィ​ウ​ム
(rom_ROMAN_outskirts_minor_grain_4)
​農​業 Level 3
​穀​物​貯​蔵​穴
​穀​物​貯​蔵​穴
(rome_agriculture_granary_2)
​農​業 Level 1
​穀​物​サ​イ​ロ
​穀​物​サ​イ​ロ
(rome_agriculture_granary_3)
​農​業 Level 2
​ホ​レ​ウ​ム
​ホ​レ​ウ​ム
(rome_agriculture_granary_4)
​農​業 Level 3
​ホ​レ​ウ​ム

Building Name

​ホ​レ​ウ​ム

Level Name

rome_agriculture_granary_4

Building Chain

​農​業

Building Level

4

Create Time

16

Create Cost

5700

Require Technology

Seed Selection
Seed Selection

Effects

4 ​食​料 (this_region)
300 ​農​耕(​農​業)​に​よ​る​収​入 (this_building)
+9% ​陸​軍​の​補​充​速​度 (regions_in_this_province)
+0.3% 2nd Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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