Roma Facción
Muelle | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Muelle Level 1 Muelle Un puerto es la llave del mundo del comercio y las aventuras militares. |
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4 | 1500 |
45 a la riqueza por el comercio marítimo (this_building) |
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2 |
Muelle Level 2 Puerto Cuando los barcos encuentren puerto seguro, el pueblo prosperará. |
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6 | 2850 |
90 a la riqueza por el comercio local (this_building) 180 a la riqueza por el comercio marítimo (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.5% Foreigner Population (this_building) Supply Line: +2 Region(s) (this_building) Supply Storage: +200 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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3 |
Muelle Level 2 Astillero El cumplimiento de la ley permite aflorar el comercio, incluso por mar. |
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6 | 2700 |
158 a la riqueza por las manufacturas (industria) (this_building) +10% a la riqueza por el comercio marítimo (regions_in_this_province) |
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4 |
Muelle Level 2 Embarcadero militar Quien domina el mar va donde quiere y lucha donde desea. |
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6 | 2700 |
158 a la riqueza por las manufacturas (industria) (this_building) |
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5 |
Muelle Level 2 Puerto pesquero ¡A los romanos les gusta el pescado, pero la salsa de pescado aún más! |
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6 | 2250 |
5 alimentos (this_region) 60 a la riqueza por el comercio marítimo (this_building) Supplies: +7 (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +3% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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6 |
Muelle Level 3 Puerto comercial Sin comercio el pueblo ni prospera ni disfruta de la prosperidad. |
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10 | 4650 |
-4 alimentos (this_region) 180 a la riqueza por el comercio local (this_building) 360 a la riqueza por el comercio marítimo (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.7% Foreigner Population (this_building) Supply Line: +2 Region(s) (this_building) Supply Storage: +200 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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7 |
Muelle Level 3 Muelles En la madera hay un barco que espera a nacer. |
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10 | 4500 |
315 a la riqueza por las manufacturas (industria) (this_building) +20% a la riqueza por el comercio marítimo (regions_in_this_province) -4 al orden público por miseria (this_province) |
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8 |
Muelle Level 3 Dique seco Un dique seco permite construir y mantener cualquier flota de combate. |
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10 | 3150 |
315 a la riqueza por las manufacturas (industria) (this_building) -4 al orden público por miseria (this_province) |
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9 |
Muelle Level 3 Pescaderos El pescado, aun no siendo totalmente fresco, puede alimentar a toda una ciudad. |
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10 | 2850 |
7 alimentos (this_region) 75 a la riqueza por el comercio marítimo (this_building) -4 al orden público por miseria (this_province) Supplies: +7 (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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10 |
Muelle Level 4 Patrulla costera El comercio es la savia vital de un imperio, más incluso que el propio ejército. |
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16 | 9000 |
473 a la riqueza por las manufacturas (industria) (this_building) +40% a la riqueza por el comercio marítimo (regions_in_this_province) -10 al orden público por miseria (this_province) Casco de barcos de nivel I (+5% de salud) en el reclutamiento (this_buildings_province_to_adjacent_sea_regions) [HIDDEN] Add this effect with scope province_to_sea_region to give morale to sea units (this_buildings_province_to_adjacent_sea_regions) [HIDDEN] Add this effect with scope province_to_sea_region to give morale to sea units (this_buildings_province_to_adjacent_sea_regions) |
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11 |
Muelle Level 4 Portus Classis Los cuarteles de la flota tienen tanto valor simbólico como verdadero poder naval. |
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16 | 4500 |
473 a la riqueza por las manufacturas (industria) (this_building) -10 al orden público por miseria (this_province) Casco de barcos de nivel I (+10% de salud) en el reclutamiento (this_buildings_province_to_adjacent_sea_regions) [HIDDEN] Add this effect with scope province_to_sea_region to give morale to sea units (this_buildings_province_to_adjacent_sea_regions) [HIDDEN] Add this effect with scope province_to_sea_region to give morale to sea units (this_buildings_province_to_adjacent_sea_regions) |
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12 |
Muelle Level 4 Foro de pescado El botín de las profundidades de Neptuno alimenta tanto al gastrónomo como al que vive en las alcantarillas. |
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16 | 4320 |
11 alimentos (this_region) 90 a la riqueza por el comercio marítimo (this_building) -10 al orden público por miseria (this_province) Edicto de pan y circo: 1 a los alimentos (this_province) Supplies: +7 (this_building) Export Food Edict: -4 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -3 growth (this_province) |
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13 |
Muelle Level 4 Emporio Nada vale lo que no se puede comprar. |
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16 | 8568 |
-10 alimentos (this_region) 360 a la riqueza por el comercio local (this_building) 720 a la riqueza por el comercio marítimo (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Edicto de estimulación del comercio: +10% de riqueza por los edificios comerciales (this_province) +1% Foreigner Population (this_building) Supply Line: +2 Region(s) (this_building) Supply Storage: +200 (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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