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Centro de la ciudad Edificios




Centro de la ciudad

Comunes
Cabaña del sabio
Bosque de los bardos
Círculo bárdico
Cabaña del jefe
Residencia del líder militar
Gran sala
Fosa de almacenamiento
Subterráneo
Ahumadero
Sala de reuniones
Taberna
Sala del aguamiel
Comerciante de esclavos
Mercado de esclavos
Central Slave Pens
Mercado de granjeros
Mercado público
Gran feria
Warhorse Pens
Warhorse Breeder
Warhorse Ranch
Wargames
Veteran's Hall
Chieftan's Gathering
Centro de la ciudad
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Comunes Centro de la ciudad Level 1
Comunes
En todo asentamiento es esencial una zona común.
4 1200 75 a la riqueza proveniente del ocio (cultura) (this_building)
+1 al orden público (this_province)
+0.1% 1st Class Citizen (this_building)
2 Wargames Centro de la ciudad Level 2
Wargames
A place of learning and training, this building increases the experience of garrisoned Generals and units.
6 2250 +2% a la corrupción (this_faction)
+1 rango(s) de experiencia para reclutas de infantería ligera (this_province)
+0.3% 1st Class Citizen (this_building)
+1 recruited general experience level (this_province)
-8% provincial income (building upkeep) (regions_in_this_province)
+1 experience per turn for garrisoned generals (this_building)
3 Comerciante de esclavos Centro de la ciudad Level 2
Comerciante de esclavos
Los prisioneros son botín de guerra.
6 5250 -2 alimentos (this_region)
75 a la riqueza por el comercio local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduce el declive de la población esclava (this_province)
+25% a la riqueza generada por los esclavos (this_province)
-5% a los costes de construcción de edificios (regions_in_this_province)
-2 a las revueltas de esclavos (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -5% slave population (this_province)
4 Warhorse Pens Centro de la ciudad Level 2
Warhorse Pens
A good mount is not just a companion in battle, but a sign of wealth.
6 3900 +5 a la riqueza por la agricultura (regions_in_this_province)
150 a la riqueza por el comercio local (this_building)
-3% al coste de reclutamiento de las unidades de caballería (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Caballos de nivel I (+5% a la velocidad de la caballería) en el reclutamiento (this_province)
+0.1% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
5 Sala de reuniones Centro de la ciudad Level 2
Sala de reuniones
¡La tribu que bebe unida permanece unida!
6 2100 75 a la riqueza proveniente del ocio (cultura) (this_building)
+3 al orden público (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.2% 1st Class Citizen (this_building)
+0.1% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
6 Cabaña del sabio Centro de la ciudad Level 2
Cabaña del sabio
Merece la pena escuchar sabias palabras, aun cuando la sabiduría sea un plato incomible.
6 1350 45 a la riqueza proveniente del ocio (cultura) (this_building)
+2 a los puntos de investigación por turno (this_faction)
+0.3% 3rd Class Citizen (this_building)
-5% provincial income (building upkeep) (regions_in_this_province)
7 Fosa de almacenamiento Centro de la ciudad Level 2
Fosa de almacenamiento
Siempre reconforta tener el estómago lleno ante los rigores del crudo invierno.
6 3300 +15 a la riqueza por la agricultura (regions_in_this_province)
75 a la riqueza por subsistencia (this_building)
+2% al reabastecimiento de ejércitos (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-10% a las pérdidas por desgaste bajo asedio (your_characters_in_this_region)
+0.3% 3rd Class Citizen (this_building)
1 grain (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
8 Mercado de granjeros Centro de la ciudad Level 2
Mercado de granjeros
Una buena cosecha aporta muchas recompensas.
6 2700 +10 a la riqueza por la agricultura (regions_in_this_province)
225 a la riqueza por el comercio local (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% 2nd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
9 Cabaña del jefe Centro de la ciudad Level 2
Cabaña del jefe
Un jefe astuto hace lo mejor para su pueblo.
6 2250 -2 al orden público por miseria (this_province)
+1 de experiencia para los dignatarios nuevos (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2% a la tasa de impuestos (this_province)
+0.3% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
10 Mercado de esclavos Centro de la ciudad Level 3
Mercado de esclavos
Algunos hombres nacen libres, pero al morir no todos lo son.
10 10710 -4 alimentos (this_region)
+10 a la riqueza por la agricultura (regions_in_this_province)
150 a la riqueza por el comercio local (this_building)
-3 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduce el declive de la población esclava (this_province)
+50% a la riqueza generada por los esclavos (this_province)
-10% a los costes de construcción de edificios (regions_in_this_province)
-3 a las revueltas de esclavos (this_province)
Edicto de estímulo del comercio:
-10 al descontento de los esclavos (this_province)
1 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -10% slave population (this_province)
11 Warhorse Breeder Centro de la ciudad Level 3
Warhorse Breeder
Masterful husbandry can result in horses with the perfect traits for its role.
10 6900 -2 alimentos (this_region)
+10 a la riqueza por la agricultura (regions_in_this_province)
250 a la riqueza por el comercio local (this_building)
-4% al coste de reclutamiento de las unidades de caballería (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Caballos de nivel II (+10% a la velocidad de la caballería) en el reclutamiento (this_province)
+0.2% 1st and 2nd Class (this_building)
3 Warhorse (this_building)
-9% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
12 Taberna Centro de la ciudad Level 3
Taberna
¡La cerveza no es una afición solitaria!
10 5850 -4 alimentos (this_region)
120 a la riqueza proveniente del ocio (cultura) (this_building)
+6 al orden público (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% 1st Class Citizen (this_building)
+0.2% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
13 Bosque de los bardos Centro de la ciudad Level 3
Bosque de los bardos
Muchas voces alzadas al unísono: la voz del pueblo.
10 4050 90 a la riqueza proveniente del ocio (cultura) (this_building)
+4 a los puntos de investigación por turno (this_faction)
+0.1% 1st Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
-10% provincial income (building upkeep) (regions_in_this_province)
14 Subterráneo Centro de la ciudad Level 3
Subterráneo
Las profundidades de la tierra son un sitio seguro para almacenar la comida.
10 6450 -4 alimentos (this_region)
+30 a la riqueza por la agricultura (regions_in_this_province)
112 a la riqueza por subsistencia (this_building)
+4% al reabastecimiento de ejércitos (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 al tiempo de aguante en asedios. (this_region)
-20% a las pérdidas por desgaste bajo asedio (your_characters_in_this_region)
+0.5% 3rd Class Citizen (this_building)
5 grain (this_building)
1 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
15 Mercado público Centro de la ciudad Level 3
Mercado público
Charlar un rato mientras se comercia hace un gran bien a todos.
10 4500 +15 a la riqueza por la agricultura (regions_in_this_province)
+5% a la riqueza por la industria (regions_in_this_province)
325 a la riqueza por el comercio local (this_building)
-4 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 2nd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
16 Residencia del líder militar Centro de la ciudad Level 3
Residencia del líder militar
Un gran poder conlleva una gran responsabilidad.
10 7800 -4 al orden público por miseria (this_province)
+2 de experiencia para los dignatarios nuevos (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4% a la tasa de impuestos (this_province)
+0.5% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
17 Veteran's Hall Centro de la ciudad Level 3
Veteran's Hall
A place of learning and training, this building increases the experience of garrisoned Generals and units.
10 7800 +4% a la corrupción (this_faction)
+2 rango(s) de experiencia para reclutas de infantería ligera (this_province)
+0.5% 1st Class Citizen (this_building)
+2 recruited general experience level (this_province)
-12% provincial income (building upkeep) (regions_in_this_province)
+1 experience per turn for garrisoned generals (this_building)
18 Warhorse Ranch Centro de la ciudad Level 4
Warhorse Ranch
It is said that heavy cavalry can shake the very ground with their gallop.
16 11156 -6 alimentos (this_building)
+15 a la riqueza por la agricultura (regions_in_this_province)
450 a la riqueza por el comercio local (this_building)
-8% al coste de reclutamiento de las unidades de caballería (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Caballos de nivel III (+20% a la velocidad de la caballería) en el reclutamiento (this_province)
+0.3% 1st and 2nd Class (this_building)
5 Warhorse (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
19 Sala del aguamiel Centro de la ciudad Level 4
Sala del aguamiel
¡Ofreced un cuerno a los dioses y mostrad vuestro agradecimiento!
16 10251 -6 alimentos (this_region)
150 a la riqueza proveniente del ocio (cultura) (this_building)
+8 al orden público (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Edicto de pan y circo:
+20% a la riqueza generada por los edificios culturales (this_province)
Edicto de pan y circo:
+2 al orden público (this_province)
+0.4% 1st Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
20 Círculo bárdico Centro de la ciudad Level 4
Círculo bárdico
A los muertos gloriosos se les honra con poesías y canciones.
16 7200 180 a la riqueza proveniente del ocio (cultura) (this_building)
+8 a los puntos de investigación por turno (this_faction)
Edicto de pan y circo:
+4 al orden público (this_province)
+0.2% 1st Class Citizen (this_building)
+1% 3rd Class Citizen (this_building)
-15% provincial income (building upkeep) (regions_in_this_province)
21 Ahumadero Centro de la ciudad Level 4
Ahumadero
Un ternero vivo quizás no aguante el invierno. Uno ahumado sí.
16 13158 -10 alimentos (this_region)
+50 a la riqueza por la agricultura (regions_in_this_province)
150 a la riqueza por subsistencia (this_building)
+6% al reabastecimiento de ejércitos (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 al tiempo de aguante en asedios. (this_region)
-40% a las pérdidas por desgaste bajo asedio (your_characters_in_this_region)
Edicto para promover la emigración:
+2% al crecimiento de la provincia (this_province)
+0.7% 3rd Class Citizen (this_building)
5 grain (this_building)
5 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
22 Gran feria Centro de la ciudad Level 4
Gran feria
Desde los confines del mundo, llegan objetos a muchas orillas.
16 9720 +25 a la riqueza por la agricultura (regions_in_this_province)
+10% a la riqueza por la industria (regions_in_this_province)
500 a la riqueza por el comercio local (this_building)
-10 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Edicto de estimulación del comercio:
+10% de riqueza por los edificios comerciales (this_province)
+1% 2nd Class Citizen (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
23 Gran sala Centro de la ciudad Level 4
Gran sala
El poder es cosa curiosa: hay que verlo para creerlo.
16 13770 -8 al orden público por miseria (this_province)
+3 de experiencia para los dignatarios nuevos (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+8% a la tasa de impuestos (this_province)
Edicto de recaudación tributaria:
+4% a la tasa de impuestos (this_province)
+1% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
24 Central Slave Pens Centro de la ciudad Level 4
Central Slave Pens
A central location for the buying, selling, housing and display of all types of slaves.
16 15300 -8 alimentos (this_region)
+15 a la riqueza por la agricultura (regions_in_this_province)
+10% a la riqueza por la industria (regions_in_this_province)
180 a la riqueza por el comercio local (this_building)
-6 al orden público por miseria (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduce el declive de la población esclava (this_province)
+75% a la riqueza generada por los esclavos (this_province)
-10% a los costes de construcción de edificios (regions_in_this_province)
-4 a las revueltas de esclavos (this_province)
Edicto de estímulo del comercio:
+15% a la riqueza generada por los esclavos (this_province)
Edicto de estímulo del comercio:
moderada reducción del declive de la población esclava (this_province)
Edicto de estímulo del comercio:
-20 al descontento de los esclavos (this_province)
5 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -15% slave population (this_province)
25 Chieftan's Gathering Centro de la ciudad Level 4
Chieftan's Gathering
A place of learning and training, this building increases the experience of garrisoned Generals and units.
16 13770 +6% a la corrupción (this_faction)
+3 rango(s) de experiencia para reclutas de infantería ligera (this_province)
+1% 1st Class Citizen (this_building)
+3 recruited general experience level (this_province)
-15% provincial income (building upkeep) (regions_in_this_province)
+2 experience per turn for garrisoned generals (this_building)
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