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HomeHome / Total War: Rome II / Iolei (Rise of the Republic) / Buildings / City Centre Buildings
Iolei (Rise of the Republic) Iolei (Rise of the Republic) Buildings

City Centre Buildings




City Centre

Commons
Storage Pit
Souterrain
Smokehouse
Chieftain's Hold
Warlord's Hold
Great Hall
Loremaster's Hut
Bard's Grove
Bardic Circle
Farmers' Market
Public Market
Great Fair
Slave Trader
Slave Market
City Centre
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Commons City Centre Level 1
Commons
A little common ground is vital in any settlement.
2 700 50 wealth from local commerce (this_building)
+1 public order per turn (this_province)
2 Farmers' Market City Centre Level 2
Farmers' Market
A good harvest can bring many rewards.
3 1400 -1 food (this_region)
+10% wealth from agriculture (regions_in_this_province)
80 wealth from local commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
3 Loremaster's Hut City Centre Level 2
Loremaster's Hut
Wise words are worth hearing, even if wisdom is unpalatable.
3 1300 -1 food (this_region)
70 wealth from learning (culture) (this_building)
+1 rank for dignitaries upon recruitment (this_province)
+10% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
4 Chieftain's Hold City Centre Level 2
Chieftain's Hold
A clever chieftain does what is best for his people.
3 1300 -1 food (this_region)
100 wealth from subsistence (this_building)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
5 Slave Trader City Centre Level 2
Slave Trader
Captives are the spoils of war.
3 4000 +10% wealth from agriculture (regions_in_this_province)
+10% wealth from industry (regions_in_this_province)
100 wealth from local commerce (this_building)
-4 public order per turn (squalor) (this_province)
+2 rank for spies upon recruitment (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+25% wealth generated by slaves (this_province)
6 Storage Pit City Centre Level 2
Storage Pit
A full belly is most welcome in the depths of winter.
3 1400 4 food (this_region)
+10% wealth from agriculture (regions_in_this_province)
-2 public order per turn (squalor) (this_province)
+10% army replenishment (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
7 Public Market City Centre Level 3
Public Market
A little banter and trade is profitable to all.
5 3300 -4 food (this_region)
+20% wealth from agriculture (regions_in_this_province)
160 wealth from local commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
8 Bard's Grove City Centre Level 3
Bard's Grove
Many voices raised as one: the voice of the people.
5 2500 -4 food (this_region)
100 wealth from learning (culture) (this_building)
+2 rank for dignitaries upon recruitment (this_province)
+20% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
9 Warlord's Hold City Centre Level 3
Warlord's Hold
With great power comes great responsibility.
5 2500 -4 food (this_region)
150 wealth from subsistence (this_building)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
10 Slave Market City Centre Level 3
Slave Market
Some men are born free, but not all die that way.
5 11500 +20% wealth from agriculture (regions_in_this_province)
+20% wealth from industry (regions_in_this_province)
250 wealth from local commerce (this_building)
-8 public order per turn (squalor) (this_province)
+3 rank for spies upon recruitment (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+50% wealth generated by slaves (this_province)
11 Souterrain City Centre Level 3
Souterrain
The depths of the earth are a safe place to store food.
5 3400 6 food (this_region)
+15% wealth from agriculture (regions_in_this_province)
-4 public order per turn (squalor) (this_province)
+20% army replenishment (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
12 Bardic Circle City Centre Level 4
Bardic Circle
Through song and poetry the glorious dead are honoured.
8 5300 -8 food (this_region)
150 wealth from learning (culture) (this_building)
+3 rank for dignitaries upon recruitment (this_province)
+30% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
13 Great Hall City Centre Level 4
Great Hall
Power is a curious thing: it must be seen to be believed.
8 5200 -8 food (this_region)
200 wealth from subsistence (this_building)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
14 Smokehouse City Centre Level 4
Smokehouse
A live calf may not last the winter. A smoked one will.
8 7400 8 food (this_region)
+20% wealth from agriculture (regions_in_this_province)
-8 public order per turn (squalor) (this_province)
+30% army replenishment (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
15 Great Fair City Centre Level 4
Great Fair
Goods from the furthest reaches come to many shores.
8 7400 -8 food (this_region)
+30% wealth from agriculture (regions_in_this_province)
320 wealth from local commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
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