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HomeHome / Total War: Rome II / Iolei (Rise of the Republic) / Buildings / Slave Trader
Slave Trader Iolei (Rise of the Republic)Iolei (Rise of the Republic) City Centre Level 2

Slave Trader

Captives are the spoils of war.

In the ancient world, prisoners of war were often sold into slavery. Those captured by barbarians were just as unlucky as those taken by the 'civilised' races. Many of the Celtic words for slave have their roots in the Latin word 'captus', meaning captive, and this may be an indication that the custom of taking slaves was introduced to the tribes by either the Romans or the Greeks. These civilisations held very different views on slavery. In Greece a slave, be he born into servitude or captured as a prisoner of war, could never become a Greek citizen. The Romans on the other hand, gave their slaves complete freedom after manumission, becoming a 'libertus' - gaining political freedom and even the opportunity to run for public office.

City Centre

Commons
Commons
(inv_nur_city_centre_1)
City Centre Level 0
Storage Pit
Storage Pit
(inv_nur_city_centre_food_2)
City Centre Level 1
Souterrain
Souterrain
(inv_nur_city_centre_food_3)
City Centre Level 2
Smokehouse
Smokehouse
(inv_nur_city_centre_food_4)
City Centre Level 3
Chieftain's Hold
Chieftain's Hold
(inv_nur_city_centre_govt_2)
City Centre Level 1
Warlord's Hold
Warlord's Hold
(inv_nur_city_centre_govt_3)
City Centre Level 2
Great Hall
Great Hall
(inv_nur_city_centre_govt_4)
City Centre Level 3
Loremaster's Hut
Loremaster's Hut
(inv_nur_city_centre_learning_2)
City Centre Level 1
Bard's Grove
Bard's Grove
(inv_nur_city_centre_learning_3)
City Centre Level 2
Bardic Circle
Bardic Circle
(inv_nur_city_centre_learning_4)
City Centre Level 3
Farmers' Market
Farmers' Market
(inv_nur_city_centre_market_2)
City Centre Level 1
Public Market
Public Market
(inv_nur_city_centre_market_3)
City Centre Level 2
Great Fair
Great Fair
(inv_nur_city_centre_market_4)
City Centre Level 3
Slave Trader
Slave Trader
(inv_nur_city_centre_slave_2)
City Centre Level 1
Slave Market
Slave Market
(inv_nur_city_centre_slave_3)
City Centre Level 2
Slave Trader

Building Name

Slave Trader

Level Name

inv_nur_city_centre_slave_2

Building Chain

City Centre

Building Level

2

Create Time

3

Create Cost

4000

Effects

+10% wealth from agriculture (regions_in_this_province)
+10% wealth from industry (regions_in_this_province)
100 wealth from local commerce (this_building)
-4 public order per turn (squalor) (this_province)
+2 rank for spies upon recruitment (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+25% wealth generated by slaves (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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