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Garrison Large Town Parthia (Imperator Augustus)Parthia (Imperator Augustus) Minor Settlement Level 4

Garrison Large Town

A peaceful, busy metropolis, ensured by the sword.

A garrison serves many purposes. In the large empires of the ancient world, it was often easy for a subjugated people to question the authority of an absent and unseen ruler. In most cases a small garrison provided a reminder of who was really in control, often forestalling any rebellious activity before it even began. Furthermore, this arrangement was beneficial for both the local economy, as the soldiers looked for opportunities to spend their wages, and for the soldiers themselves, to whom life in a peaceful garrison was infinitely preferable to being on campaign. Many large and prosperous towns owed their success to the presence of a garrison.

Minor Settlement

Village
Village
(east_town_1)
Minor Settlement Level 0
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Minor Settlement Level 1
Garrison Town
Garrison Town
(east_town_garrison_3)
Minor Settlement Level 2
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Minor Settlement Level 3
Trade Settlement
Trade Settlement
(east_town_trade_2)
Minor Settlement Level 1
Trade Town
Trade Town
(east_town_trade_3)
Minor Settlement Level 2
Trade Large Town
Trade Large Town
(east_town_trade_4)
Minor Settlement Level 3
Garrison Large Town

Building Name

Garrison Large Town

Level Name

east_town_garrison_4

Building Chain

Minor Settlement

Building Level

4

Create Time

8

Create Cost

4200

Require Technology

Improved Material Transportation
Improved Material Transportation

Effects

-7 food (this_region)
+6% wealth from all sources (regions_in_this_province)
220 wealth from subsistence (this_building)
+4 growth per turn (this_province)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Elite Persian Archers
120 Elite Persian Archers
Elite Persian Archers
(Eas_Elite_Persian_Archers)
Missile Infantry
160 Parthian Swordsmen
160 Parthian Swordsmen
Parthian Swordsmen
(Eas_Par_Sword)
Melee Infantry
120 Parthian Foot Archers
120 Parthian Foot Archers
120 Parthian Foot Archers
120 Parthian Foot Archers
120 Parthian Foot Archers
Parthian Foot Archers
(Eas_Parthian_Foot_Archers)
Missile Infantry
160 Eastern Spearmen
160 Eastern Spearmen
160 Eastern Spearmen
160 Eastern Spearmen
Eastern Spearmen
(Eas_Spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hillmen
Melee Infantry / Melee Infantry / (Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 310 270 25 34 11 42 52 65 35
2
90 Horse Skirmishers
Cavalry / Missile Cavalry / (Eas_Horse_Skirm)
Horse Skirmishers
These horsemen are useful, swift-moving skirmishers, well able to harass an enemy.
90 390 390 30 75 8 18 12 36 18 37 49 90 25
3
120 Immortal Archers
Missile Infantry / Missile Infantry / (Eas_Immortals_Bow)
Immortal Archers
Elite and professional troops using long bows.
120 850 850 38 165 6 30 22 38 12 36 57 70 55
4
160 Immortal Spearmen
Melee Infantry / Spear Infantry / (Eas_Immortals_Spear)
Immortal Spearmen
Elite and professional troops. They fight with spears.
160 830 830 31 32 27 77 100 75 60
5
160 Immortal Swordsmen
Melee Infantry / Melee Infantry / (Eas_Immortals_Sword)
Immortal Swordsmen
Elite and professional troops. They fight with swords.
160 850 850 37 38 31 74 100 75 60
6
120 Eastern Javelinmen
Missile Infantry / Missile Infantry / (Eas_Javelinmen)
Eastern Javelinmen
These skirmishers harass an enemy line with javelins, screening their comrades in the process.
120 500 500 32 70 9 18 7 23 3 31 52 50 20
7
90 Median Cavalry
Cavalry / Melee Cavalry / (Eas_Median_Cav)
Median Cavalry
These fine cavalrymen are well able to handle themselves in the cut and thrust of melee.
90 610 610 29 29 31 77 87 110 50
8
160 Parthian Noble Blood Infantry
Melee Infantry / Melee Infantry / (Eas_Noble_Blood_Infantry)
Parthian Noble Blood Infantry

160 930 930 37 38 33 90 87 75 65
9
160 Parthian Swordsmen
Melee Infantry / Melee Infantry / (Eas_Par_Sword)
Parthian Swordsmen
Once their javelins have struck, these Parthians are able to finish off any survivors.
160 740 740 32 36 31 81 92 70 60
10
160 Persian Hoplites
Melee Infantry / Spear Infantry / (Eas_Persian_Hoplites)
Persian Hoplites
An idea like hoplites is worth copying, even if Greek "liberty" weakens a man…
160 520 520 20 29 16 64 90 70 40
11
120 Persian Light Archers
Missile Infantry / Missile Infantry / (Eas_Persian_Light_Archers)
Persian Light Archers
Archers should be valued for the ability to strike down a distant foe.
120 410 410 35 145 7 30 8 23 4 6 27 50 20
12
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 500 500 22 155 8 35 7 23 3 31 52 50 20
13
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear)
Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 280 280 15 29 11 53 63 65 30
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