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HomeHome / Radious Total War Mod / Parthia (Imperator Augustus) / Units
General
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
90 Noble Horse Archers
Cavalry / Missile Cavalry / (Eas_Noble_Horse_Archers)
Noble Horse Archers
There is an art to using the bow from horseback, in battle or on the hunt.
90 700 700 90 38 125 7 30 14 36 11 8 90 130 55
2
90 Royal Cataphracts
Cavalry / Shock Cavalry / (Eas_Royal_Cataphracts)
Royal Cataphracts
Armoured like turtles, brave as lions, with lances like wasp stings…
90 1100 1100 100 37 34 70 27 110 150 65
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
3
160 Hillmen
Melee Infantry / Melee Infantry / (Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 310 270 70 25 34 11 42 52 65 35
4
120 Mob
Melee Infantry / Melee Infantry / (Eas_Mob)
Mob
The mob is easily roused, but fickle in its bravery and commitment to battle.
120 40 30 10 6 23 3 13 27 45 20
5
160 Parthian Swordsmen
Melee Infantry / Melee Infantry / (Eas_Par_Sword)
Parthian Swordsmen
Once their javelins have struck, these Parthians are able to finish off any survivors.
160 740 740 85 32 36 31 81 92 70 60
6
160 Desert Swordsmen
Melee Infantry / Melee Infantry / (eas_sword_imm)
Desert Swordsmen
Desert people, average fighters, they are legion.
160 500 500 70 22 36 15 58 62 65 45
7
160 Immortal Swordsmen
Melee Infantry / Melee Infantry / (Eas_Immortals_Sword)
Immortal Swordsmen
Elite and professional troops. They fight with swords.
160 850 850 100 37 38 31 74 100 75 60
8
160 Parthian Axemen
Melee Infantry / Melee Infantry / (Eas_Parthia_Axemen)
Parthian Axemen
Parthian Axemen are skilled warriors who are great at breaking enemy shields.
160 670 670 85 29 34 28 77 92 75 55
9
160 Parthian Heavy Infantry
Melee Infantry / Melee Infantry / (Eas_Parthia_Heavy)
Parthian Heavy Infantry
Parthian heavy infantry are armored and better trained soldiers.
160 700 700 85 30 38 20 78 92 75 55
10
160 Parthian Infantry
Melee Infantry / Melee Infantry / (Eas_Parthia_Infantry)
Parthian Infantry
Parthian basic infantry are the core of every eastern army.
160 600 600 70 25 36 18 63 93 70 55
11
160 Parthian Sword Regulars
Melee Infantry / Melee Infantry / (Eas_Parthia_Sword_Regular)
Parthian Sword Regulars
Parthian regulars are part of every army.
160 650 650 85 28 36 24 80 92 75 55
12
160 Parthian Armored Infantry
Melee Infantry / Melee Infantry / (Eas_Parthia_Armored_Infantry)
Parthian Armored Infantry
Armored infantry is very good at holding lines.
160 800 800 100 33 38 20 88 92 75 60
13
160 Parthian Noble Blood Infantry
Melee Infantry / Melee Infantry / (Eas_Noble_Blood_Infantry)
Parthian Noble Blood Infantry

160 930 930 100 37 38 33 90 87 75 65
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
14
120 Elite Persian Archers
Missile Infantry / Missile Infantry / (Eas_Elite_Persian_Archers)
Elite Persian Archers
The bow and the spear make the man who can use them doubly dangerous.
120 600 600 90 35 145 7 30 16 29 11 30 27 65 40
15
120 Eastern Javelinmen
Missile Infantry / Missile Infantry / (Eas_Javelinmen)
Eastern Javelinmen
These skirmishers harass an enemy line with javelins, screening their comrades in the process.
120 500 500 85 32 70 9 18 7 23 3 31 52 50 20
16
120 Parthian Foot Archers
Missile Infantry / Missile Infantry / (Eas_Parthian_Foot_Archers)
Parthian Foot Archers
If a Parthian can see it, he can shoot at it.
120 445 445 75 38 145 7 30 8 23 4 7 27 50 20
17
120 Persian Light Archers
Missile Infantry / Missile Infantry / (Eas_Persian_Light_Archers)
Persian Light Archers
Archers should be valued for the ability to strike down a distant foe.
120 410 410 75 35 145 7 30 8 23 4 6 27 50 20
18
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 500 500 70 22 155 8 35 7 23 3 31 52 50 20
19
120 Immortal Archers
Missile Infantry / Missile Infantry / (Eas_Immortals_Bow)
Immortal Archers
Elite and professional troops using long bows.
120 850 850 100 38 165 6 30 22 38 12 36 57 70 55
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
160 Persian Hoplites
Melee Infantry / Spear Infantry / (Eas_Persian_Hoplites)
Persian Hoplites
An idea like hoplites is worth copying, even if Greek "liberty" weakens a man…
160 520 520 80 20 29 16 64 90 70 40
21
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear)
Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 280 280 60 15 29 11 53 63 65 30
22
160 Immortal Spearmen
Melee Infantry / Spear Infantry / (Eas_Immortals_Spear)
Immortal Spearmen
Elite and professional troops. They fight with spears.
160 830 830 100 31 32 27 77 100 75 60
23
160 Desert Spearmen
Melee Infantry / Spear Infantry / (eas_spear_imm)
Desert Spearmen
Desert people, average fighters, they are legion.
160 500 500 70 19 29 16 58 73 65 45
24
160 Parthian Spearmen
Melee Infantry / Spear Infantry / (Eas_Parthia_Spearmen)
Parthian Spearmen
Parthian spear units, effective against cavalry.
160 610 610 70 23 29 21 68 93 70 55
25
160 Parthian Spear Regulars
Melee Infantry / Spear Infantry / (Eas_Parthia_Spear_Regular)
Parthian Spear Regulars
Parthian regulars are part of every army.
160 650 650 85 25 29 21 84 92 75 55
26
160 Parthian Noble Spearmen
Melee Infantry / Spear Infantry / (Eas_Parthia_Noble_Spearmen)
Parthian Noble Spearmen
Nobles are excelent spearmen, very good against all types of cavalry.
160 860 860 100 31 32 28 88 92 75 60
27
160 Parthian Blood Spearmen
Melee Infantry / Spear Infantry / (Eas_Parthian_Hoplites)
Parthian Blood Spearmen
Discipline is needed to carry a spear and bear a shield in the phalanx.
160 780 780 85 27 29 24 75 117 70 55
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
28
90 Camel Spearmen
Cavalry / Melee Cavalry / (Ara_Camel_Spear)
Camel Spearmen
Camels stink; they scare horses with that stink, and make excellent mounts for aggressive cavalrymen.
90 430 430 70 19 29 21 60 51 120 25
29
90 Median Cavalry
Cavalry / Melee Cavalry / (Eas_Median_Cav)
Median Cavalry
These fine cavalrymen are well able to handle themselves in the cut and thrust of melee.
90 610 610 85 29 29 31 77 87 110 50
30
90 Noble Blood Cavalry
Cavalry / Melee Cavalry / (Eas_Noble_Blood_Cav)
Noble Blood Cavalry
These spear-armed cavalrymen fight well in close-combat, making them a useful striking force.
90 640 640 90 33 29 37 77 87 120 50
31
90 Klibanophoroi
Cavalry / Melee Cavalry / (Eas_Imperial_Cataphracts)
Klibanophoroi
The most beautiful and heaviest of cavalry units.
90 1150 1150 110 34 32 66 71 110 150 65
32
90 Desert Camel Spearmen
Cavalry / Melee Cavalry / (Desert_camel_spear)
Desert Camel Spearmen
Desert people, average fighters, they are legion.
90 600 600 70 22 29 26 57 52 120 45
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
33
90 Camel Archers
Cavalry / Missile Cavalry / (Ara_Camel_Archers)
Camel Archers
These camel riders are well suited, by inclination and training, to hit-and-run raiding tactics.
90 460 460 70 38 125 6 30 10 23 9 6 27 115 25
34
90 Armoured Horse Archers
Cavalry / Missile Cavalry / (Eas_Armour_Horse_Archers)
Armoured Horse Archers
A fleet horse archer is never happier than when he has a surfeit of targets.
90 530 530 85 38 125 6 30 13 23 10 14 57 105 40
35
90 Horse Skirmishers
Cavalry / Missile Cavalry / (Eas_Horse_Skirm)
Horse Skirmishers
These horsemen are useful, swift-moving skirmishers, well able to harass an enemy.
90 390 390 70 30 75 8 18 12 36 18 37 49 90 25
36
90 Noble Horse Archers
Cavalry / Missile Cavalry / (Eas_Noble_Horse_Archers)
Noble Horse Archers
There is an art to using the bow from horseback, in battle or on the hunt.
90 700 700 90 38 125 7 30 14 36 11 8 90 130 55
37
90 Parthian Horse Archers
Cavalry / Missile Cavalry / (Eas_Parthian_Horse_Archers)
Parthian Horse Archers
Leave a Parthian a bow and one eye, and he may yet conquer.
90 470 470 70 40 125 6 30 12 23 10 8 27 90 35
38
90 Desert Camel Archers
Cavalry / Missile Cavalry / (Desert_camel_archers)
Desert Camel Archers
Desert people, average fighters, they are legion.
90 650 650 70 38 125 6 30 13 36 18 17 27 120 45
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
39
90 Camel Cataphracts
Cavalry / Shock Cavalry / (Eas_Camel_Cataphracts)
Camel Cataphracts
These camel-mounted lancers can break enemy lines, and disturb enemy cavalry with their stench!
90 1110 1110 100 35 31 71 42 90 140 65
40
90 Eastern Cataphracts
Cavalry / Shock Cavalry / (Eas_Cataphracts)
Eastern Cataphracts
Nigh-on invulnerable within their armour, these warriors are a fearsome sight.
90 920 920 100 32 31 64 23 90 145 60
41
90 Royal Cataphracts
Cavalry / Shock Cavalry / (Eas_Royal_Cataphracts)
Royal Cataphracts
Armoured like turtles, brave as lions, with lances like wasp stings…
90 1100 1100 100 37 34 70 27 110 150 65
Chariot
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
42
12 Immortal Chariots
Cavalry / Chariot / (Eas_Immortals_Char)
Immortal Chariots
Elite and professional troops. Mounted on heavy chariots.
12 1050 1050 110 50 38 35 32 57 140 60
Elephant
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
43
24 Indian War Elephants
Elephants / Elephant / (Ind_War_Elephants)
Indian War Elephants
War elephants are a wave of flesh, unleashed against the unwary.
24 1020 1020 130 57 68 32 27 47 820 40
44
24 Immortal Elephants
Elephants / Elephant / (Eas_Immortals_Elephant)
Immortal Elephants
Elite and professional troops. Mounted on large elephants.
24 1200 1200 130 65 68 48 29 57 975 60
Fixed Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
45
40 Eastern Giant Ballista
Siege Engine / Fixed Artillery / (Eas_Giant_Ballista)
Eastern Giant Ballista
The inventive mind makes cruel machines very useful in battle.
40 810 810 110 205 550 2 9 23 5 8 27 60 35
46
40 Eastern Bastion Scorpion
Siege Engine / Fixed Artillery / (Eas_Scorpion_Bastion)
Eastern Bastion Scorpion
A man pierced through is unlikely to dispute a battle's outcome.
40 490 490 85 120 400 8 9 23 5 8 27 55 35
47
40 Eastern Scorpion (Fixed)
Siege Engine / Fixed Artillery / (Eas_Scorpion)
Eastern Scorpion (Fixed)
A man pierced through is unlikely to dispute a battle's outcome.
40 490 490 85 120 350 6 9 23 5 8 27 60 35
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
48
40 Eastern Bastion Ballista
Siege Engine / Field Artillery / (Eas_Ballista_Bastion)
Eastern Bastion Ballista
If a man can be seen, he can be hit. If hit, killed.
40 560 560 85 170 460 4 9 23 5 8 27 55 35
49
40 Eastern Ballista
Siege Engine / Field Artillery / (Eas_Ballista)
Eastern Ballista
If a man can be seen, he can be hit. If hit, killed.
40 1580 700 85 170 420 3 9 23 5 8 27 60 35
50
40 Eastern Scorpion
Siege Engine / Field Artillery / (Eas_Cheiroballistra)
Eastern Scorpion
A man pierced through is unlikely to dispute a battle's outcome.
40 600 600 85 120 350 6 9 23 5 8 27 60 35
51
40 Eastern Large Onager
Siege Engine / Field Artillery / (Eas_Large_Onager)
Eastern Large Onager
Carnage is only the start: wise targets remember urgent business elsewhere.
40 1800 880 110 230 480 3 9 23 6 8 27 60 35
52
40 Eastern Bastion Onager
Siege Engine / Field Artillery / (Eas_Onager_Bastion)
Eastern Bastion Onager
Really big rocks, thrown at the enemy, punctuate many a debating point in war.
40 650 650 85 190 400 5 9 23 5 8 27 55 35
53
40 Eastern Onager
Siege Engine / Field Artillery / (Eas_Onager)
Eastern Onager
Really big rocks, thrown at the enemy, punctuate many a debating point in war.
40 1600 750 85 190 350 4 9 23 5 8 27 60 35
54
40 Scorpion Pot Ballista
Siege Engine / Field Artillery / (Eas_Scorpion_Pot_Ballista)
Scorpion Pot Ballista
A sting in the tail gives your enemies a particularly nasty surprise.
40 1560 560 110 30 420 3 9 23 6 4 27 60 35
Admiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
55
40 Light Artillery Penteres - Eastern Ballista (Ship)
Medium Ship / Artillery Ship / (Eas_Ballista_Five)
Light Artillery Penteres - Eastern Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

If a man can be seen, he can be hit. If hit, killed.

40 630 630 115 1090 5 180 420 3 9 23 5 8 27 60 35
56
160 Tower Hexeres - Hillmen
Heavy Ship / Melee Ship / (Eas_Elite_Archers_Six_Lft_Aft)
Tower Hexeres - Hillmen
From a shipboard tower, all enemies become little targets to be potted at will.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

160 1360 1360 130 1281 4 25 34 11 42 52 65 35
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
57
160 Tower Hexeres - Hillmen
Heavy Ship / Melee Ship / (Eas_Elite_Archers_Six_Lft_Aft)
Tower Hexeres - Hillmen
From a shipboard tower, all enemies become little targets to be potted at will.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

160 1360 1360 130 1281 4 25 34 11 42 52 65 35
58
160 Assault Hexeres - Hillmen
Heavy Ship / Melee Ship / (Eas_Elite_Archers_Six)
Assault Hexeres - Hillmen
These magnificent ships are both intimidating and extremely dangerous.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

160 1290 1290 130 1281 4 25 34 11 42 52 65 35
59
120 Assault Tetreres - Hillmen
Medium Ship / Melee Ship / (Eas_Hillmen_Four)
Assault Tetreres - Hillmen
Ramming attacks from these ships will inflicting terrible damage.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

120 560 560 100 890 5 25 34 11 42 52 65 35
60
60 Fire Pot Dieres - Eastern Spearmen
Medium Ship / Melee Ship / (Eas_Spear_Two_Fire_Pots)
Fire Pot Dieres - Eastern Spearmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

Cheap spearmen are not necessarily poor spearmen.

60 400 400 70 501 6 15 29 11 53 63 65 30
61
60 Assault Dieres - Eastern Spearmen
Medium Ship / Melee Ship / (Eas_Spear_Two)
Assault Dieres - Eastern Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Cheap spearmen are not necessarily poor spearmen.

60 340 340 70 501 6 15 29 11 53 63 65 30
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
62
80 Raiding Hemiolia - Eastern Javelinmen
Medium Ship / Missile Ship / (Eas_Javelinmen_One_Halfer)
Raiding Hemiolia - Eastern Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These skirmishers harass an enemy line with javelins, screening their comrades in the process.

80 500 500 70 459 6 32 70 9 18 7 23 3 31 52 50 20
63
80 Scorpion Trieres - Parthian Foot Archers
Medium Ship / Missile Ship / (Eas_Par_Archers_Three_Scorpio)
Scorpion Trieres - Parthian Foot Archers
Deadly accurate dart-throwers give enemies pause.

If a Parthian can see it, he can shoot at it.

80 850 850 85 693 6 38 145 7 30 8 23 4 7 27 50 20
64
80 Missile Trieres - Parthian Foot Archers
Medium Ship / Missile Ship / (Eas_Par_Archers_Three)
Missile Trieres - Parthian Foot Archers
A large contingent of archers can make short work of enemy crews.

If a Parthian can see it, he can shoot at it.

80 610 610 85 693 6 38 145 7 30 8 23 4 7 27 50 20
65
140 Scorpion Penteres - Persian Light Archers
Medium Ship / Missile Ship / (Eas_Per_Archers_Five_Dbl_Scorpio)
Scorpion Penteres - Persian Light Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Archers should be valued for the ability to strike down a distant foe.

140 1210 1210 115 1090 5 35 145 7 30 8 23 4 6 27 50 20
66
140 Tower Penteres - Persian Light Archers
Medium Ship / Missile Ship / (Eas_Per_Archers_Five_Lft_Bow)
Tower Penteres - Persian Light Archers
From a shipboard tower, all enemies become little targets to be potted at will.

Archers should be valued for the ability to strike down a distant foe.

140 1210 1210 115 1090 5 35 145 7 30 8 23 4 6 27 50 20
67
140 Missile Penteres - Persian Light Archers
Medium Ship / Missile Ship / (Eas_Per_Archers_Five)
Missile Penteres - Persian Light Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Archers should be valued for the ability to strike down a distant foe.

140 1010 1010 115 1090 5 35 145 7 30 8 23 4 6 27 50 20
68
100 Pursuit Trihemiolia - Eastern Slingers
Medium Ship / Missile Ship / (Eas_Slingers_Two_Halfer)
Pursuit Trihemiolia - Eastern Slingers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Even giants can be humbled by nimble slingers.

100 640 640 70 585 7 22 155 8 35 7 23 3 31 52 50 20
Artillery Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
69
40 Light Artillery Penteres - Eastern Ballista (Ship)
Medium Ship / Artillery Ship / (Eas_Ballista_Five)
Light Artillery Penteres - Eastern Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

If a man can be seen, he can be hit. If hit, killed.

40 630 630 115 1090 5 180 420 3 9 23 5 8 27 60 35
70
40 Artillery Penteres - Eastern Onager (Ship)
Medium Ship / Artillery Ship / (Eas_Onager_Five)
Artillery Penteres - Eastern Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Really big rocks, thrown at the enemy, punctuate many a debating point in war.

40 750 750 115 1090 5 200 350 3 9 23 5 8 27 60 35