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Trade Town Parthia (Imperator Augustus)Parthia (Imperator Augustus) Minor Settlement Level 3

Trade Town

A bustling hotpot, alive with the hoots of water-sellers and camel traders.

Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.

Minor Settlement

Village
Village
(east_town_1)
Minor Settlement Level 0
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Minor Settlement Level 1
Garrison Town
Garrison Town
(east_town_garrison_3)
Minor Settlement Level 2
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Minor Settlement Level 3
Trade Settlement
Trade Settlement
(east_town_trade_2)
Minor Settlement Level 1
Trade Town
Trade Town
(east_town_trade_3)
Minor Settlement Level 2
Trade Large Town
Trade Large Town
(east_town_trade_4)
Minor Settlement Level 3
Trade Town

Building Name

Trade Town

Level Name

east_town_trade_3

Building Chain

Minor Settlement

Building Level

3

Create Time

5

Create Cost

3200

Require Technology

Qanat
Qanat

Effects

-4 food (this_region)
+4% wealth from all sources (regions_in_this_province)
80 wealth from subsistence (this_building)
220 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Parthian Swordsmen
160 Parthian Swordsmen
Parthian Swordsmen
(Eas_Par_Sword)
Melee Infantry
120 Parthian Foot Archers
120 Parthian Foot Archers
120 Parthian Foot Archers
120 Parthian Foot Archers
120 Parthian Foot Archers
Parthian Foot Archers
(Eas_Parthian_Foot_Archers)
Missile Infantry
160 Eastern Spearmen
160 Eastern Spearmen
160 Eastern Spearmen
160 Eastern Spearmen
Eastern Spearmen
(Eas_Spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hillmen
Melee Infantry / Melee Infantry / (Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 310 270 25 34 11 42 52 65 35
2
120 Immortal Archers
Missile Infantry / Missile Infantry / (Eas_Immortals_Bow)
Immortal Archers
Elite and professional troops using long bows.
120 850 850 38 165 6 30 22 38 12 36 57 70 55
3
160 Immortal Spearmen
Melee Infantry / Spear Infantry / (Eas_Immortals_Spear)
Immortal Spearmen
Elite and professional troops. They fight with spears.
160 830 830 31 32 27 77 100 75 60
4
160 Immortal Swordsmen
Melee Infantry / Melee Infantry / (Eas_Immortals_Sword)
Immortal Swordsmen
Elite and professional troops. They fight with swords.
160 850 850 37 38 31 74 100 75 60
5
160 Parthian Noble Blood Infantry
Melee Infantry / Melee Infantry / (Eas_Noble_Blood_Infantry)
Parthian Noble Blood Infantry

160 930 930 37 38 33 90 87 75 65
6
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 500 500 22 155 8 35 7 23 3 31 52 50 20
7
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear)
Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 280 280 15 29 11 53 63 65 30
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