守備隊駐屯都市
A peaceful, busy metropolis, ensured by the sword.A garrison serves many purposes. In the large empires of the ancient world, it was often easy for a subjugated people to question the authority of an absent and unseen ruler. In most cases a small garrison provided a reminder of who was really in control, often forestalling any rebellious activity before it even began. Furthermore, this arrangement was beneficial for both the local economy, as the soldiers looked for opportunities to spend their wages, and for the soldiers themselves, to whom life in a peaceful garrison was infinitely preferable to being on campaign. Many large and prosperous towns owed their success to the presence of a garrison.
日本語化: JapanTotalWarとは
(小さな街)
Building Name 守備隊駐屯都市 |
Level Name east_town_garrison_4 |
Building Chain (小さな街) |
Building Level 4 |
Create Time 8 |
Create Cost 4200 |
Require Technology Improved Material Transportation |
Effects
-7 食料 (this_region)+6% 全収入源の収入 (regions_in_this_province)
220 生活水準向上による収入 (this_building)
+4 ターン毎の発展 (this_province)
+6 ターン毎の治安 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 国境の視界 (this_region)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 1 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / 近接歩兵 / (Eas_Hillmen) Hillmen Unschooled in formal warfare, these hillmen are canny fighters if used correctly. |
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160 | 310 | 270 | 25 | 34 | 11 | 42 | 52 | 65 | 35 | |||||||||
2 |
Cavalry / 飛び道具騎兵 / (Eas_Horse_Skirm) Horse Skirmishers These horsemen are useful, swift-moving skirmishers, well able to harass an enemy. |
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90 | 390 | 390 | 30 | 75 | 8 | 18 | 12 | 36 | 18 | 37 | 49 | 90 | 25 | |||||
3 |
Missile Infantry / 飛び道具歩兵 / (Eas_Immortals_Bow) Immortal Archers Elite and professional troops using long bows. |
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120 | 850 | 850 | 38 | 165 | 6 | 30 | 22 | 38 | 12 | 36 | 57 | 70 | 55 | |||||
4 |
Melee Infantry / 槍歩兵 / (Eas_Immortals_Spear) Immortal Spearmen Elite and professional troops. They fight with spears. |
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160 | 830 | 830 | 31 | 32 | 27 | 77 | 100 | 75 | 60 | |||||||||
5 |
Melee Infantry / 近接歩兵 / (Eas_Immortals_Sword) Immortal Swordsmen Elite and professional troops. They fight with swords. |
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160 | 850 | 850 | 37 | 38 | 31 | 74 | 100 | 75 | 60 | |||||||||
6 |
Missile Infantry / 飛び道具歩兵 / (Eas_Javelinmen) Eastern Javelinmen These skirmishers harass an enemy line with javelins, screening their comrades in the process. |
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120 | 500 | 500 | 32 | 70 | 9 | 18 | 7 | 23 | 3 | 31 | 52 | 50 | 20 | |||||
7 |
Cavalry / 近接騎兵 / (Eas_Median_Cav) Median Cavalry These fine cavalrymen are well able to handle themselves in the cut and thrust of melee. |
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90 | 610 | 610 | 29 | 29 | 31 | 77 | 87 | 110 | 50 | |||||||||
8 |
Melee Infantry / 近接歩兵 / (Eas_Noble_Blood_Infantry) Parthian Noble Blood Infantry |
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160 | 930 | 930 | 37 | 38 | 33 | 90 | 87 | 75 | 65 | |||||||||
9 |
Melee Infantry / 近接歩兵 / (Eas_Par_Sword) Parthian Swordsmen Once their javelins have struck, these Parthians are able to finish off any survivors. |
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160 | 740 | 740 | 32 | 36 | 31 | 81 | 92 | 70 | 60 | |||||||||
10 |
Melee Infantry / 槍歩兵 / (Eas_Persian_Hoplites) Persian Hoplites An idea like hoplites is worth copying, even if Greek "liberty" weakens a man… |
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160 | 520 | 520 | 20 | 29 | 16 | 64 | 90 | 70 | 40 | |||||||||
11 |
Missile Infantry / 飛び道具歩兵 / (Eas_Persian_Light_Archers) Persian Light Archers Archers should be valued for the ability to strike down a distant foe. |
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120 | 410 | 410 | 35 | 145 | 7 | 30 | 8 | 23 | 4 | 6 | 27 | 50 | 20 | |||||
12 |
Missile Infantry / 飛び道具歩兵 / (Eas_Slingers) Eastern Slingers Even giants can be humbled by nimble slingers. |
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120 | 500 | 500 | 22 | 155 | 8 | 35 | 7 | 23 | 3 | 31 | 52 | 50 | 20 | |||||
13 |
Melee Infantry / 槍歩兵 / (Eas_Spear) Eastern Spearmen Cheap spearmen are not necessarily poor spearmen. |
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160 | 280 | 280 | 15 | 29 | 11 | 53 | 63 | 65 | 30 |
Disqus |
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