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Armenien (Kaiser Augustus) Armenien (Kaiser Augustus) Gebäude

Landwirtschaft Gebäude




Landwirtschaft

Nomadenlager
Limited Warhorse Breeding
Limited Warhorse Breeding
Limited Warhorse Breeding
Hof
Bewässerter Bauernhof
Bauerngut
Qanat
Brunnen
Brunnenanlage
Getreidegruben
Getreidesilo
Getreidelager
Landwirtschaft
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Nomadenlager Landwirtschaft Level 1
Nomadenlager
Lebenserhaltendes Wasser: eine stets willkommene Sache.
2 1200 2 Nahrung (this_region)
60 Wohlstand durch Anbau (Landwirtschaft) (this_building)
+2% Einheitenverstärkung (regions_in_this_province)
+0.1% 3rd Class Citizen (this_building)
Export Food Edict: -1 food (this_province)
Export Food Edict: +3% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
2 Getreidegruben Landwirtschaft Level 2
Getreidegruben
Vergrab es tief, halte es trocken. Du wirst nie hungern.
6 2400 2 Nahrung (this_region)
150 Wohlstand durch Anbau (Landwirtschaft) (this_building)
+3% Armee-Verstärkung (regions_in_this_province)
+0.1% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
3 Limited Warhorse Breeding Landwirtschaft Level 2
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
6 1500 -2 Nahrung (this_province)
150 Wohlstand durch Vieh (Landwirtschaft) (this_building)
-3% Rekrutierungskosten für Kavallerieeinheiten (this_province)
+2% Angriffsbonus für Kavallerieeinheiten bei der Rekrutierung (this_province)
+0.1% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
4 Qanat Landwirtschaft Level 2
Qanat
Kanäle unter Tage befördern Wasser sicher über lange Strecken hinweg.
6 1800 +3% Wohlstand durch Landwirtschaft (regions_in_this_province)
+1 Wachstum pro Runde (this_province)
+3% Einheitenverstärkung (regions_in_this_province)
-5% provincial income (building upkeep) (regions_in_this_province)
5 Hof Landwirtschaft Level 2
Hof
Der bescheidene Bauer trägt jeden auf seinem Rücken.
4 1650 5 Nahrung (this_region)
75 Wohlstand durch Anbau (Landwirtschaft) (this_building)
+0.1% 1st Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
6 Limited Warhorse Breeding Landwirtschaft Level 3
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
10 2400 -4 Nahrung (this_province)
300 Wohlstand durch Vieh (Landwirtschaft) (this_building)
-6% Rekrutierungskosten für Kavallerieeinheiten (this_province)
+5% Angriffsbonus für Kavallerieeinheiten bei der Rekrutierung (this_province)
+0.2% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
7 Brunnen Landwirtschaft Level 3
Brunnen
Kostbares Wasser für die gesamte Gemeinde.
10 2850 -3 Nahrung (this_region)
+5% Wohlstand durch Landwirtschaft (regions_in_this_province)
+1 Wachstum pro Runde (this_province)
+1 öffentliche Ordnung pro Runde (sanitäre Anlagen) (this_province)
+4% Einheitenverstärkung (regions_in_this_province)
-8% provincial income (building upkeep) (regions_in_this_province)
8 Bewässerter Bauernhof Landwirtschaft Level 3
Bewässerter Bauernhof
Umsichtige Planung bringt Wasser im Überfluss.
8 2400 8 Nahrung (this_region)
105 Wohlstand durch Anbau (Landwirtschaft) (this_building)
-4 öffentliche Ordnung (Verarmung) (this_province)
+0.2% 1st Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
9 Getreidesilo Landwirtschaft Level 3
Getreidesilo
Ein großes Silo und Trankopfer an den Rattengott garantieren reiche Getreidevorräte.
10 3750 3 Nahrung (this_region)
300 Wohlstand durch Anbau (Landwirtschaft) (this_building)
+6% Armee-Verstärkung (regions_in_this_province)
+0.2% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
10 Brunnenanlage Landwirtschaft Level 4
Brunnenanlage
Wasser im Überfluss bringt Leben und Freude gleichermaßen.
16 6120 -6 Nahrung (this_region)
+8% Wohlstand durch Landwirtschaft (regions_in_this_province)
+2 Wachstum pro Runde (this_province)
+2 öffentliche Ordnung pro Runde (sanitäre Anlagen) (this_province)
+5% Einheitenverstärkung (regions_in_this_province)
Panem et circenses-Erlass:
+1 Wachstum pro Runde (this_province)
-10% provincial income (building upkeep) (regions_in_this_province)
11 Bauerngut Landwirtschaft Level 4
Bauerngut
Aus Überfluss entsteht Wohlstand.
12 4320 15 Nahrung (this_region)
150 Wohlstand durch Anbau (Landwirtschaft) (this_building)
-10 öffentliche Ordnung (Verarmung) (this_province)
Panem et circenses-Erlass:
1 Nahrung (this_province)
+0.3% 1st Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
12 Getreidelager Landwirtschaft Level 4
Getreidelager
Ein guter Kornspeicher ist ein Tempel des Mithras.
16 5700 4 Nahrung (this_region)
400 Wohlstand durch Anbau (Landwirtschaft) (this_building)
+9% Armee-Verstärkung (regions_in_this_province)
+0.3% 2nd Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
13 Limited Warhorse Breeding Landwirtschaft Level 4
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
16 4140 -6 Nahrung (this_province)
450 Wohlstand durch Vieh (Landwirtschaft) (this_building)
-12% Rekrutierungskosten für Kavallerieeinheiten (this_province)
+8% Angriffsbonus für Kavallerieeinheiten bei der Rekrutierung (this_province)
Panem et circenses-Erlass:
1 Nahrung (this_province)
+0.3% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
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