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HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Units / Axemen
Axemen Kingdom of the Danes (Age of Charlemagne)Kingdom of the Danes (Age of Charlemagne) Melee Infantry

Axemen

The wise never leave home ahead of their axes.

Although the vast majority of Germanic warriors fought with spears - even as the Middle Ages dawned - the axe became more and more prevalent due to its effectiveness in penetrating the heavier types of armour of the period. In comparison to swords, axes were cheap to make, could be used to pull aside or split shields, and were effective against plate or chainmail armour as, even if it didn't find the optimum angle to split it, a blow could still shatter bones and crush the organs beneath. One-handed axes may have been the most practical to carry and use, but two-handed axes were also common - the bearer requiring great upper-body strength to pick the weapon up and swing it repeatedly in combat.

Axemen

Unit Name

Axemen

Main Unit Key

cha_vik_axemen

Land Unit Key

cha_vik_axemen

Naval Unit Key

cha_longship_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

370

Recruitment Cost

370

Upkeep Cost

110

Melee Attack

49

Melee Damage

32

├ Melee Weapon

cha_axe

├ Melee Base Damage

12

├ Armour-piercing Damage

20

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

34

Melee Defence

34

├ Base Defence

9

├ Shield

cha_round

└ Shield Defence

25

Armour

10

├ Armour

cha_cloth_helmet

├ Armour Defence

10

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_medium

├ Man Health

100

└ Bonus Hit Points

0

Morale

40

Abilities

Axemen
  • Shield Wall
    The unit moves into a close formation and raises shields.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Battle Experience Cost 150 Upgrade From Axe Freemen
Garrison Buildings
Axemen x 2 Small City
Small City
(cha_bld_city_1)
Level 1
City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Guardhouse
Guardhouse
(cha_bld_garrison_1)
Level 0
Garrison Encampment
Garrison Encampment
(cha_bld_garrison_2)
Level 1
Garrison Quarters
Garrison Quarters
(cha_bld_garrison_3)
Level 2
Long Hall
Long Hall
(cha_bld_long_hall_1)
Level 1
Noble's Hall
Noble's Hall
(cha_bld_long_hall_2)
Level 2
King's Hall
King's Hall
(cha_bld_long_hall_3)
Level 3
Manor
Manor
(cha_bld_manor_1)
Level 1
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Village
Market Village
(cha_bld_market_town_1)
Level 1
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3