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HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Buildings / Trade City
Trade City Kingdom of the Danes (Age of Charlemagne)Kingdom of the Danes (Age of Charlemagne) City Level 4

Trade City

A beacon of culture and prosperity.

As barbarian society developed the need for larger settlements was greater, in order to house their ever-larger populations. This gave rise to an increase in the number of fortified settlements built on areas with natural defences such as hilltops, cliffs or river banks. Stone or wooden defences were then added, setting them apart from smaller settlements. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of tribal prestige. As such, a tribe could have more than one fortified settlement and their sizes varied significantly. Julius Caesar, in his study of the Gauls, named their versions 'oppidum', noting that the differing sizes appeared to indicate the power structure within each tribe.

City

Ruined City
Ruined City
(cha_bld_city_ruin)
City Level 0
Small City
Small City
(cha_bld_city_1)
City Level 1
City
City
(cha_bld_city_2)
City Level 2
Trade City
Trade City
(cha_bld_city_3)
City Level 3
Long Hall
Long Hall
(cha_bld_long_hall_1)
City Level 1
Noble's Hall
Noble's Hall
(cha_bld_long_hall_2)
City Level 2
King's Hall
King's Hall
(cha_bld_long_hall_3)
City Level 3
Trade City

Building Name

Trade City

Level Name

cha_bld_city_3

Building Chain

City

Building Level

4

Create Time

6

Create Cost

6000

Require Technology

Trade Hubs
Trade Hubs

Effects

Wealth: +30% from commercial buildings (province_to_region_own)
Food consumption: -80 (region_to_region_own)
Growth: +6 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)

Provides Garrison Army

160 Archers
160 Archers
Archers
(cha_vik_archers)
Missile Infantry
160 Axe Freemen
160 Axe Freemen
Axe Freemen
(cha_vik_axe_freemen)
Melee Infantry
160 Axemen
160 Axemen
Axemen
(cha_vik_axemen)
Melee Infantry
160 Viking Hunters
160 Viking Hunters
Viking Hunters
(cha_vik_hunters)
Missile Infantry
160 Levy Freemen
160 Levy Freemen
Levy Freemen
(cha_vik_levy_freemen)
Spear Infantry
4 Bastion Onager
Bastion Onager
(cha_vik_onager_bastion)
Field Artillery
160 Spearmen
160 Spearmen
Spearmen
(cha_vik_spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Archers
Missile Infantry / Missile Infantry / (cha_vik_archers)
Archers
A rain of arrows to slim down enemy numbers before the charge.
160 200 200 32 150 4 14 7 14 2 2 6 100 26
2
160 Axe Freemen
Melee Infantry / Melee Infantry / (cha_vik_axe_freemen)
Axe Freemen
Armed with axes, then pointed at the enemy. Freemen may yet surprise you.
160 300 300 45 32 30 32 6 100 36
3
160 Levy Freemen
Melee Infantry / Spear Infantry / (cha_vik_levy_freemen)
Levy Freemen
Free folk are often called to take up arms in times of war.
160 150 150 25 32 25 50 6 100 36
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