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HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Units / Longship - Viking Marauders
Longship - Viking Marauders Kingdom of the Danes (Age of Charlemagne)Kingdom of the Danes (Age of Charlemagne) Melee Ship

Longship - Viking Marauders

Fast when rowed, enabling men to both war and trade.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The skeid was one of the larger types of longship; primarily used as a warship, its name means ‘that which cuts through water’. Perhaps the most famous skeid discovered in recent times is the Roskilde 6, at 37 metres long it is the largest longship ever discovered. Twenty percent of the original timbers have survived and been painstakingly restored, while the rest of the ship is represented by a huge metal frame to give a sense of scale. The Roskilde 6 can be found, along with a number of other longboats discovered in the harbour, at the Viking Ship Museum in Roskilde, Denmark.

(Viking Marauders)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Longship - Viking Marauders

Unit Name

Longship - Viking Marauders

Main Unit Key

cha_vik_longship_marauders

Land Unit Key

cha_vik_marauders

Naval Unit Key

cha_longship

Soldiers

128

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

150

Hull Strength

1800

└ Ship

att_shp_light_longship_melee

Speed

7

Melee Attack

45

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

34

Melee Defence

54

├ Base Defence

29

├ Shield

cha_round

└ Shield Defence

25

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_medium

├ Man Health

100

└ Bonus Hit Points

0

Morale

36

Abilities

Viking Marauders
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Longship - Viking Marauders Lv. 0 Shipwright
Shipwright
(cha_bld_port_military_2)
Level 2
Garrison Buildings
Longship - Viking Marauders x 1 Shipwright
Shipwright
(cha_bld_port_military_2)
Level 2