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HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Units / Berserkers
Berserkers Kingdom of the Danes (Age of Charlemagne)Kingdom of the Danes (Age of Charlemagne) Melee Infantry

Berserkers

"Got my axe, got my mushrooms... AAAARRGGGHHH!!!!!"

Howling like animals and biting their shields, berserkers took on the appearance of wild animals, entering battle in an almost trance-like state. Worked into a rage before combat, possibly through the use of drugs, they had little protection but were utterly convinced of their invulnerability against fire, blade and indeed any blow that came their way. At the time, berserkers were thought to be shape-shifters that actually became the animals whose skins they wore. Other, more rational views suggested that they were simply carried along by a wave of group euphoria. However, their intended victims did not have the luxury of considering the opponent that stood before them; berserkers fought with a reckless fury, making them very uncompromising opponents to face, and to slay a berserker was thought a most impressive act of courage.

Berserkers

Unit Name

Berserkers

Main Unit Key

cha_vik_berserkers

Land Unit Key

cha_vik_berserkers

Naval Unit Key

cha_longship_transport

Soldiers

80

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

270

Melee Attack

70

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

80

Melee Defence

50

├ Base Defence

25

├ Shield

cha_round

└ Shield Defence

25

Armour

60

├ Armour

cha_mail_heavy

├ Armour Defence

60

└ Shield Armour

0

Health

150

├ Man Entity

cha_infantry_very_heavy

├ Man Health

100

└ Bonus Hit Points

50

Morale

54

Abilities

Berserkers
  • Wedge
    The unit moves into a wedge-shaped attack formation.

Attributes

  • Berserk
    This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Berserkers Lv. 0 Champion's Hall
Champion's Hall
(cha_bld_mead_hall_3)
Level 2