

Uar Archers
White Hun archers are better armoured than many of their class.The Uars, also known as the ‘White Huns,’ are thought to be part of the Hephthalites, a nomadic people. Their origins are still debated by historians, some arguing that they were of Iranian decent, while others suggesting that they were Turkic. Unlike the ‘Black Huns’ of the north, the Uars had fair complexions and their aristocracy bedecked themselves in fine clothes and jewellery. Their main stronghold, Tokharistan, was situated on the northern slopes of the Hindu Kush Mountains. By the 5th century AD the Uars had succeeded in expanding their territory as far south as India, although that situation was to be short lived. During the early 6th century AD, they were driven out by the Indian kings Yasodharman and Narasimhagupta.
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Unit Name Uar Archers |
Main Unit Key att_nom_uar_archers |
Land Unit Key att_nom_uar_archers |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 270 |
Missile Damage 56 |
├ Missile Weapon att_bow_reflex_elite |
├ Projectile att_arrow_reflex_elite_normal |
├ Missile Damage 39 |
├ Missile Ap Damage 17 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 150 |
Reload 50 |
Rate of Fire 7 |
Ammunition 17 |
Melee Attack 12 |
Melee Damage 6 |
├ Melee Weapon att_dagger |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 7 |
Melee Defence 7 |
├ Base Defence 7 |
├ Shield att_none |
└ Shield Defence 0 |
Armour 27 |
├ Armour att_iron_lamellar |
├ Armour Defence 27 |
└ Shield Armour 0 |
Health 99 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 9 |
Morale 45 |
Abilities
Uar Archers- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
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Archery Range
(att_bld_nomad_warriors_archers_3) Level 2 ![]()
Archers' Encampment
(att_bld_nomad_warriors_archers_4) Level 3 |
Faction Availability | |
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Grand Campaign |