

Steppe Bows
Best deployed at range, they will suffer heavy losses if kept in melee.Far from being simple, ignorant barbarians, the various steppe tribes had a great cultural wealth. Originally occupying the land between the Caspian Sea and the northern shores of the Black Sea, many steppe peoples migrated westwards from the 6th century BC onwards. By geographical location they were the first to come into contact with the marauding, murderous Huns. All steppe warriors were exceptional cavalry, highly skilled with composite-recurve bows and deadly hand-to-hand fighters. Grave goods suggest that steppe women were as warlike as their men, and probably fought alongside them in battle. This may well be the origin of the Greek myths of Amazon warrior women.
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Unit Name Steppe Bows |
Main Unit Key att_nom_steppe_bows |
Land Unit Key att_nom_steppe_bows |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 150 |
Recruitment Cost 110 |
Upkeep Cost 50 |
Missile Damage 49 |
├ Missile Weapon att_bow_composite |
├ Projectile att_arrow_composite_normal |
├ Missile Damage 37 |
├ Missile Ap Damage 12 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 150 |
Reload 30 |
Rate of Fire 5 |
Ammunition 12 |
Melee Attack 5 |
Melee Damage 6 |
├ Melee Weapon att_dagger |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 1 |
Melee Defence 1 |
├ Base Defence 1 |
├ Shield att_none |
└ Shield Defence 0 |
Armour 3 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 0 |
Health 78 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
└ Bonus Hit Points 3 |
Morale 34 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |