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HomeHome / Total War: Attila / Emirate of Cordoba (Age of Charlemagne) / Buildings / Village
Village Emirate of Cordoba (Age of Charlemagne)Emirate of Cordoba (Age of Charlemagne) Town Level 3

Village

For most people, a village is their whole world.

Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.

Town

Ruined Village
Ruined Village
(att_bld_all_city_minor_ruins)
Town Level 0
Hamlet
Hamlet
(att_bld_eastern_sassanid_city_minor_generic_1)
Town Level 1
Village
Village
(att_bld_eastern_sassanid_city_minor_generic_2)
Town Level 2
Town
Town
(att_bld_eastern_sassanid_city_minor_generic_3)
Town Level 3
Country Town
Country Town
(att_bld_eastern_sassanid_city_minor_generic_4)
Town Level 4
Village

Building Name

Village

Level Name

att_bld_eastern_sassanid_city_minor_generic_2

Building Chain

Town

Building Level

3

Create Time

5

Create Cost

3600

Effects

Road Development: 10 (region_to_region_own)
Wealth: 200 from subsistence (building_to_building_own)
Food consumption: -20 (region_to_region_own)
Growth: +1 (province_to_province_own)
Public order: +2 (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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