Chaos Warhounds (Poison)A well-placed kennel of Warhounds, set loose on the enemy lines, can thread injury and debilitating poison amongst the enemy.
In Norsca, wolves and hounds prowl in the flickering shadows of the campfires made by the barbarian tribespeople of the frozen lands. The further north the tribe dwells, the more likely it is that the hounds that follow them will be mutants, their bodies swollen by the energies of Chaos. Brutish and bloodthirsty, the Warhounds of Chaos are natural killers built of muscle and fang that prowl the wilderness in ravening packs. They will even charge a spearwall with total abandon, their only concern the moment when their slobbering jaws sink into juicy, yielding flesh.
Unit NameChaos Warhounds (Poison)
Main Unit Keywh_main_chs_mon_chaos_warhounds_1
Land Unit Keywh_main_chs_mon_chaos_warhounds_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupWar Beasts
Naval Unit GroupWar Beasts
Custom Battle Cost475
├ Melee Weaponwh_main_chs_warhound_poison
├ Melee Damage Base20
├ Melee Damage Ap2
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence17
└ Shield Defence0
├ Armour Defence15
└ Shield Armour0
├ Man Entitywh_main_chs_monster_warhound_blood
├ Man Speed95
├ Man Health8
└ Bonus Hit Points56
Leadership (Base Morale)38
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
- Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage, whilst reducing its vigour.
- Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.