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HomeHome / Total War: Attila / Saxons / Units / Drekkar Dragonship - Royal Saxon Marines
Drekkar Dragonship - Royal Saxon Marines SaxonsSaxons Melee Ship

Drekkar Dragonship - Royal Saxon Marines

The teeth of the dragon strike fear into the hearts of even the bravest men.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The drekkar or 'dragon ship' takes its name from the detailed carvings that decorated its prow. Adorned with dragons or snakes, it was designed to ward off the terrifying sea creatures that many people believed inhabited the dark places of the oceans - creatures like the kraken, a terrifying giant squid that could pull whole ships down to the depths, or the undead draugen. These reanimated corpses were men lost at sea that legend states appear during storms and on rough seas to sink boats. Some say that they could alter their size to monstrous proportions, others that they were covered in seaweed or were in fact headless.

(Royal Saxon Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Drekkar Dragonship - Royal Saxon Marines

Unit Name

Drekkar Dragonship - Royal Saxon Marines

Main Unit Key

att_shp_sax_royal_lon_heavy

Land Unit Key

att_mar_nor_royal_saxon_marines

Naval Unit Key

att_lon_heavy_mel_nor

Soldiers

124

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

365

Hull Strength

2000

└ Ship

att_shp_heavy_longship_melee

Speed

6

Melee Attack

35

Melee Damage

40

├ Melee Weapon

att_sword

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

20

Melee Defence

45

├ Base Defence

40

├ Shield

att_round_large

└ Shield Defence

5

Armour

67

├ Armour

att_mail_heavy

├ Armour Defence

30

└ Shield Armour

37

Health

140

├ Man Entity

att_infantry_very_heavy

├ Man Health

105

└ Bonus Hit Points

35

Morale

54

Abilities

Royal Saxon Marines
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Unified Military Cost 150 Upgrade From Drekkar Dragonship - Elite Saxon Marines
Faction Availability
Grand Campaign