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HomeHome / Total War: Attila / Saxons / Units / Geoguth Javelinmen
Geoguth Javelinmen SaxonsSaxons Missile Infantry

Geoguth Javelinmen

Armour is for the weak! These men are swifter and deadlier without it.

Arguably the first time the 'Saxones' - an aggressive Germanic tribe - was mentioned was by the Egyptian writer Claudius Ptolemy in 'Geographia', during the 2nd century AD. At the time they were thought to occupy land to the north of the Lower Elbe river, where modern-day Hamburg stands today. The Emperor Julian mentioned the 'Saxones' again, in AD356, during a speech against his rival, Magnentius, with whom they had allied. In the 3rd century pressure on the Roman Empire's northern frontier due to alarmingly-frequent Saxon raids led to dedicated defence of the 'Saxon Shore' on both sides of the English Channel. Following the collapse of the Western Empire in the 5th century, several branches of Saxons, along with their neighbours the Angles and Jutes, migrated to the former Roman province of Britannia. Over the ensuing years, they settled there in large numbers, eventually becoming known as the 'English' and the place, 'England'.

Geoguth Javelinmen

Unit Name

Geoguth Javelinmen

Main Unit Key

att_nor_geoguth_javelinmen

Land Unit Key

att_nor_geoguth_javelinmen

Naval Unit Key

att_lon_heavy_tra_nor

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

400

Recruitment Cost

400

Upkeep Cost

205

Missile Damage

90

├ Missile Weapon

att_javelin

├ Projectile

att_javelin_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

45

Rate of Fire

8

Ammunition

10

Melee Attack

10

Melee Damage

11

├ Melee Weapon

att_sax

├ Melee Base Damage

10

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

5

Melee Defence

35

├ Base Defence

5

├ Shield

att_round_small

└ Shield Defence

30

Armour

8

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

5

Health

82

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

7

Morale

45

Abilities

Geoguth Javelinmen
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Elite Military Class Cost 181 Upgrade To Elite Saxon Javelinmen
Requires Buildings
Geoguth Javelinmen Lv. 0 Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Level 3
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Level 3
Hunters' Encampment
Hunters' Encampment
(att_bld_barbmigs_military_archers_4)
Level 3
Garrison Buildings
Geoguth Javelinmen x 1 Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Level 3
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Level 3
Faction Availability
Grand Campaign