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Chosen Warriors SaxonsSaxons Melee Infantry

Chosen Warriors

The greater a man's destiny, the greater the price he must pay.

The term ‘Norsemen’, meaning ‘people of the North’, refers to the Germanic peoples who still inhabit the central part of Scandinavia today. Like all successful tribal groups, the Nordic peoples were extremely warlike and developed strong naval skills alongside raiding tactics based on the traditional barbarian headlong charge. So successful were they, that their race emerged from the Dark Ages to dominate not just their homelands, but many other places - as far afield as Greenland and Russia. As early as the 4th century AD, Norse skill in battle, and their mastery of the waves, was well known - along with an insatiable lust for blood and plunder! Of course, this approach made them very rich; not just tools for battle, their weapons carried just as much meaning as status symbols. The amount of detail on a sword was a sign of wealth, and many examples decorated with precious metals and intricate patterns have been discovered at Norse burial sites.

Chosen Warriors

Unit Name

Chosen Warriors

Main Unit Key

att_nor_chosen_warriors

Land Unit Key

att_nor_chosen_warriors

Naval Unit Key

att_lon_heavy_tra_nor

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

725

Recruitment Cost

725

Upkeep Cost

435

Missile Damage

90

├ Missile Weapon

att_javelin_precursor

├ Projectile

att_javelin_precursor_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

35

Rate of Fire

7

Ammunition

2

Melee Attack

62

Melee Damage

40

├ Melee Weapon

att_sword

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

38

Melee Defence

34

├ Base Defence

24

├ Shield

att_oval

└ Shield Defence

10

Armour

53

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

30

Health

100

├ Man Entity

att_infantry_heavy

├ Man Health

90

└ Bonus Hit Points

10

Morale

103

Abilities

Chosen Warriors
  • Shield Wall
    The unit moves into a close formation and raises shields.
  • Frenzy
    Improves a unit's attack capabilities for an extended period of time.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Chosen Warriors Lv. 0 Warlord's Keep
Warlord's Keep
(att_bld_barbarian_civic_chieftain_4)
Level 3
Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Level 4
Chieftain's Keep
Chieftain's Keep
(att_bld_barbarian_civic_minor_chieftain_4_legendary)
Level 3
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Level 4
Hall of Elders
Hall of Elders
(att_bld_barbarian_civic_storyteller_4)
Level 3
Mead Hall
Mead Hall
(att_bld_barbarian_civic_tavern_4)
Level 3